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skin.py
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skin.py
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from Tools.Profile import profile
profile("LOAD:ElementTree")
import xml.etree.cElementTree
import os
profile("LOAD:enigma_skin")
from enigma import eSize, ePoint, eRect, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, addFont, gRGB, eWindowStyleSkinned, getDesktop
from Components.config import ConfigSubsection, ConfigText, config, ConfigYesNo
from Components.Sources.Source import ObsoleteSource
from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS, SCOPE_ACTIVE_SKIN, SCOPE_ACTIVE_LCDSKIN, SCOPE_CURRENT_SKIN, SCOPE_CONFIG, fileExists
from Tools.Import import my_import
from Tools.LoadPixmap import LoadPixmap
from Components.RcModel import rc_model
colorNames = {}
# Predefined fonts, typically used in built-in screens and for components like
# the movie list and so.
fonts = {
"Body": ("Regular", 18, 22, 16),
"ChoiceList": ("Regular", 20, 24, 18),
}
def dump(x, i=0):
print " " * i + str(x)
try:
for n in x.childNodes:
dump(n, i + 1)
except:
None
class SkinError(Exception):
def __init__(self, message):
self.msg = message
def __str__(self):
return "{%s}: %s. Please contact the skin's author!" % (config.skin.primary_skin.getValue(), self.msg)
class DisplaySkinError(Exception):
def __init__(self, message):
self.msg = message
def __str__(self):
return "{%s}: %s. Please contact the skin's author!" % (config.skin.display_skin.getValue(), self.msg)
dom_skins = [ ]
def addSkin(name, scope = SCOPE_SKIN):
# read the skin
filename = resolveFilename(scope, name)
if fileExists(filename):
mpath = os.path.dirname(filename) + "/"
file = open(filename, 'r')
dom_skins.append((mpath, xml.etree.cElementTree.parse(file).getroot()))
file.close()
return True
return False
# get own skin_user_skinname.xml file, if exist
def skin_user_skinname():
name = "skin_user_" + config.skin.primary_skin.value[:config.skin.primary_skin.value.rfind('/')] + ".xml"
filename = resolveFilename(SCOPE_CONFIG, name)
if fileExists(filename):
return name
return None
# we do our best to always select the "right" value
# skins are loaded in order of priority: skin with
# highest priority is loaded last, usually the user-provided
# skin.
# currently, loadSingleSkinData (colors, bordersets etc.)
# are applied one-after-each, in order of ascending priority.
# the dom_skin will keep all screens in descending priority,
# so the first screen found will be used.
# example: loadSkin("nemesis_greenline/skin.xml")
config.skin = ConfigSubsection()
# on SD hardware, ViX Night HD will not be available
DEFAULT_SKIN = "mega32/skin.xml"
if not fileExists(resolveFilename(SCOPE_SKIN, DEFAULT_SKIN)):
# in that case, fallback to Magic (which is an SD skin)
DEFAULT_SKIN = "skin.xml"
config.skin.primary_skin = ConfigText(default=DEFAULT_SKIN)
DEFAULT_DISPLAY_SKIN = "skin_display.xml"
config.skin.display_skin = ConfigText(default=DEFAULT_DISPLAY_SKIN)
profile("LoadSkin")
try:
name = skin_user_skinname()
if name is not None:
addSkin(name, SCOPE_CONFIG)
else:
addSkin('skin_user.xml', SCOPE_CONFIG)
except (SkinError, IOError, AssertionError), err:
print "not loading user skin: ", err
# some boxes lie about their dimensions
addSkin('skin_box.xml')
# add optional discrete second infobar
addSkin('skin_second_infobar.xml')
display_skin_id = 1
try:
if not addSkin(os.path.join('display', config.skin.display_skin.getValue())):
raise DisplaySkinError, "display skin not found"
except Exception, err:
print "SKIN ERROR:", err
skin = DEFAULT_DISPLAY_SKIN
if config.skin.display_skin.getValue() == skin:
skin = 'skin_display.xml'
print "defaulting to standard display skin...", skin
config.skin.display_skin.value = skin
skin = os.path.join('display', skin)
addSkin(skin)
del skin
addSkin('skin_subtitles.xml')
try:
if not addSkin(config.skin.primary_skin.getValue()):
raise SkinError, "primary skin not found"
except Exception, err:
print "SKIN ERROR:", err
skin = DEFAULT_SKIN
if config.skin.primary_skin.getValue() == skin:
skin = 'skin.xml'
print "defaulting to standard skin...", skin
config.skin.primary_skin.value = skin
addSkin(skin)
del skin
addSkin('skin_default.xml')
profile("LoadSkinDefaultDone")
def parseCoordinate(s, e, size=0, font=None):
s = s.strip()
if s == "center":
val = (e - size)/2
elif s == '*':
return None
else:
if s[0] is 'e':
val = e
s = s[1:]
elif s[0] is 'c':
val = e/2
s = s[1:]
else:
val = 0
if s:
if s[-1] is '%':
val += e * int(s[:-1]) / 100
elif s[-1] is 'w':
val += fonts[font][3] * int(s[:-1])
elif s[-1] is 'h':
val += fonts[font][2] * int(s[:-1])
else:
val += int(s)
if val < 0:
val = 0
return val
def getParentSize(object, desktop):
size = eSize()
if object:
parent = object.getParent()
# For some widgets (e.g. ScrollLabel) the skin attributes are applied to
# a child widget, instead of to the widget itself. In that case, the parent
# we have here is not the real parent, but it is the main widget.
# We have to go one level higher to get the actual parent.
# We can detect this because the 'parent' will not have a size yet
# (the main widget's size will be calculated internally, as soon as the child
# widget has parsed the skin attributes)
if parent and parent.size().isEmpty():
parent = parent.getParent()
if parent:
size = parent.size()
elif desktop:
#widget has no parent, use desktop size instead for relative coordinates
size = desktop.size()
return size
def parsePosition(s, scale, object = None, desktop = None, size = None):
x, y = s.split(',')
parentsize = eSize()
if object and (x[0] in ('c', 'e') or y[0] in ('c', 'e')):
parentsize = getParentSize(object, desktop)
xval = parseCoordinate(x, parentsize.width(), size and size.width())
yval = parseCoordinate(y, parentsize.height(), size and size.height())
return ePoint(xval * scale[0][0] / scale[0][1], yval * scale[1][0] / scale[1][1])
def parseSize(s, scale, object = None, desktop = None):
x, y = s.split(',')
parentsize = eSize()
if object and (x[0] in ('c', 'e') or y[0] in ('c', 'e')):
parentsize = getParentSize(object, desktop)
xval = parseCoordinate(x, parentsize.width())
yval = parseCoordinate(y, parentsize.height())
return eSize(xval * scale[0][0] / scale[0][1], yval * scale[1][0] / scale[1][1])
def parseFont(s, scale):
try:
f = fonts[s]
name = f[0]
size = f[1]
except:
name, size = s.split(';')
return gFont(name, int(size) * scale[0][0] / scale[0][1])
def parseColor(s):
if s[0] != '#':
try:
return colorNames[s]
except:
raise SkinError("color '%s' must be #aarrggbb or valid named color" % (s))
return gRGB(int(s[1:], 0x10))
def collectAttributes(skinAttributes, node, context, skin_path_prefix=None, ignore=(), filenames=frozenset(("pixmap", "pointer", "seek_pointer", "backgroundPixmap", "selectionPixmap", "sliderPixmap", "scrollbarbackgroundPixmap"))):
# walk all attributes
size = None
pos = None
font = None
for attrib, value in node.items():
if attrib not in ignore:
if attrib in filenames:
pngfile = resolveFilename(SCOPE_ACTIVE_SKIN, value, path_prefix=skin_path_prefix)
if fileExists(resolveFilename(SCOPE_ACTIVE_LCDSKIN, value, path_prefix=skin_path_prefix)):
pngfile = resolveFilename(SCOPE_ACTIVE_LCDSKIN, value, path_prefix=skin_path_prefix)
value = pngfile
# Bit of a hack this, really. When a window has a flag (e.g. wfNoBorder)
# it needs to be set at least before the size is set, in order for the
# window dimensions to be calculated correctly in all situations.
# If wfNoBorder is applied after the size has been set, the window will fail to clear the title area.
# Similar situation for a scrollbar in a listbox; when the scrollbar setting is applied after
# the size, a scrollbar will not be shown until the selection moves for the first time
if attrib == 'size':
size = value.encode("utf-8")
elif attrib == 'position':
pos = value.encode("utf-8")
elif attrib == 'font':
font = value.encode("utf-8")
skinAttributes.append((attrib, font))
else:
skinAttributes.append((attrib, value.encode("utf-8")))
if pos is not None:
pos, size = context.parse(pos, size, font)
skinAttributes.append(('position', pos))
if size is not None:
skinAttributes.append(('size', size))
def morphRcImagePath(value):
if rc_model.rcIsDefault() is False:
if ('rc.png' or 'oldrc.png') in value:
value = rc_model.getRcLocation() + 'rc.png'
return value
def loadPixmap(path, desktop):
option = path.find("#")
if option != -1:
path = path[:option]
ptr = LoadPixmap(morphRcImagePath(path), desktop)
if ptr is None:
raise SkinError("pixmap file %s not found!" % (path))
return ptr
class AttributeParser:
def __init__(self, guiObject, desktop, scale = ((1,1),(1,1))):
self.guiObject = guiObject
self.desktop = desktop
self.scale = scale
def applyOne(self, attrib, value):
try:
getattr(self, attrib)(value)
except AttributeError:
print "[Skin] Attribute not implemented:", attrib, "value:", value
except SkinError, ex:
print "[Skin] Error:", ex
def applyAll(self, attrs):
for attrib, value in attrs:
try:
getattr(self, attrib)(value)
except AttributeError:
print "[Skin] Attribute not implemented:", attrib, "value:", value
except SkinError, ex:
print "[Skin] Error:", ex
def conditional(self, value):
pass
def position(self, value):
if isinstance(value, tuple):
self.guiObject.move(ePoint(*value))
else:
self.guiObject.move(parsePosition(value, self.scale, self.guiObject, self.desktop, self.guiObject.csize()))
def size(self, value):
if isinstance(value, tuple):
self.guiObject.resize(eSize(*value))
else:
self.guiObject.resize(parseSize(value, self.scale, self.guiObject, self.desktop))
def title(self, value):
self.guiObject.setTitle(_(value))
def text(self, value):
self.guiObject.setText(_(value))
def font(self, value):
self.guiObject.setFont(parseFont(value, self.scale))
def zPosition(self, value):
self.guiObject.setZPosition(int(value))
def itemHeight(self, value):
self.guiObject.setItemHeight(int(value))
def pixmap(self, value):
ptr = loadPixmap(value, self.desktop)
self.guiObject.setPixmap(ptr)
def backgroundPixmap(self, value):
ptr = loadPixmap(value, self.desktop)
self.guiObject.setBackgroundPicture(ptr)
def selectionPixmap(self, value):
ptr = loadPixmap(value, self.desktop)
self.guiObject.setSelectionPicture(ptr)
def sliderPixmap(self, value):
ptr = loadPixmap(value, self.desktop)
self.guiObject.setSliderPicture(ptr)
def scrollbarbackgroundPixmap(self, value):
ptr = loadPixmap(value, self.desktop)
self.guiObject.setScrollbarBackgroundPicture(ptr)
def alphatest(self, value):
self.guiObject.setAlphatest(
{ "on": 1,
"off": 0,
"blend": 2,
}[value])
def scale(self, value):
self.guiObject.setScale(1)
def orientation(self, value): # used by eSlider
try:
self.guiObject.setOrientation(*
{ "orVertical": (self.guiObject.orVertical, False),
"orTopToBottom": (self.guiObject.orVertical, False),
"orBottomToTop": (self.guiObject.orVertical, True),
"orHorizontal": (self.guiObject.orHorizontal, False),
"orLeftToRight": (self.guiObject.orHorizontal, False),
"orRightToLeft": (self.guiObject.orHorizontal, True),
}[value])
except KeyError:
print "oprientation must be either orVertical or orHorizontal!, not %s. Please contact the skin's author!" % (value)
def valign(self, value):
try:
self.guiObject.setVAlign(
{ "top": self.guiObject.alignTop,
"center": self.guiObject.alignCenter,
"bottom": self.guiObject.alignBottom
}[value])
except KeyError:
print "valign must be either top, center or bottom!, not %s. Please contact the skin's author!" % (value)
def halign(self, value):
try:
self.guiObject.setHAlign(
{ "left": self.guiObject.alignLeft,
"center": self.guiObject.alignCenter,
"right": self.guiObject.alignRight,
"block": self.guiObject.alignBlock
}[value])
except KeyError:
print "halign must be either left, center, right or block!, not %s. Please contact the skin's author!" % (value)
def textOffset(self, value):
x, y = value.split(',')
self.guiObject.setTextOffset(ePoint(int(x) * self.scale[0][0] / self.scale[0][1], int(y) * self.scale[1][0] / self.scale[1][1]))
def flags(self, value):
flags = value.split(',')
for f in flags:
try:
fv = eWindow.__dict__[f]
self.guiObject.setFlag(fv)
except KeyError:
print "illegal flag %s!" % f
def backgroundColor(self, value):
self.guiObject.setBackgroundColor(parseColor(value))
def backgroundColorSelected(self, value):
self.guiObject.setBackgroundColorSelected(parseColor(value))
def foregroundColor(self, value):
self.guiObject.setForegroundColor(parseColor(value))
def foregroundColorSelected(self, value):
self.guiObject.setForegroundColorSelected(parseColor(value))
def foregroundNotCrypted(self, value):
self.guiObject.setForegroundColor(parseColor(value))
def backgroundNotCrypted(self, value):
self.guiObject.setBackgroundColor(parseColor(value))
def foregroundCrypted(self, value):
self.guiObject.setForegroundColor(parseColor(value))
def backgroundCrypted(self, value):
self.guiObject.setBackgroundColor(parseColor(value))
def foregroundEncrypted(self, value):
self.guiObject.setForegroundColor(parseColor(value))
def backgroundEncrypted(self, value):
self.guiObject.setBackgroundColor(parseColor(value))
def shadowColor(self, value):
self.guiObject.setShadowColor(parseColor(value))
def selectionDisabled(self, value):
self.guiObject.setSelectionEnable(0)
def transparent(self, value):
self.guiObject.setTransparent(int(value))
def borderColor(self, value):
self.guiObject.setBorderColor(parseColor(value))
def borderWidth(self, value):
self.guiObject.setBorderWidth(int(value))
def scrollbarMode(self, value):
self.guiObject.setScrollbarMode(getattr(self.guiObject, value))
# { "showOnDemand": self.guiObject.showOnDemand,
# "showAlways": self.guiObject.showAlways,
# "showNever": self.guiObject.showNever,
# "showLeft": self.guiObject.showLeft
# }[value])
def enableWrapAround(self, value):
self.guiObject.setWrapAround(True)
def itemHeight(self, value):
self.guiObject.setItemHeight(int(value))
def pointer(self, value):
(name, pos) = value.split(':')
pos = parsePosition(pos, self.scale)
ptr = loadPixmap(name, self.desktop)
self.guiObject.setPointer(0, ptr, pos)
def seek_pointer(self, value):
(name, pos) = value.split(':')
pos = parsePosition(pos, self.scale)
ptr = loadPixmap(name, self.desktop)
self.guiObject.setPointer(1, ptr, pos)
def shadowOffset(self, value):
self.guiObject.setShadowOffset(parsePosition(value, self.scale))
def noWrap(self, value):
self.guiObject.setNoWrap(1)
def applySingleAttribute(guiObject, desktop, attrib, value, scale = ((1,1),(1,1))):
# Someone still using applySingleAttribute?
AttributeParser(guiObject, desktop, scale).applyOne(attrib, value)
def applyAllAttributes(guiObject, desktop, attributes, scale):
AttributeParser(guiObject, desktop, scale).applyAll(attributes)
def loadSingleSkinData(desktop, skin, path_prefix):
"""loads skin data like colors, windowstyle etc."""
assert skin.tag == "skin", "root element in skin must be 'skin'!"
for c in skin.findall("output"):
id = c.attrib.get('id')
if id:
id = int(id)
else:
id = 0
if id == 0: # framebuffer
for res in c.findall("resolution"):
get_attr = res.attrib.get
xres = get_attr("xres")
if xres:
xres = int(xres)
else:
xres = 720
yres = get_attr("yres")
if yres:
yres = int(yres)
else:
yres = 576
bpp = get_attr("bpp")
if bpp:
bpp = int(bpp)
else:
bpp = 32
#print "Resolution:", xres,yres,bpp
from enigma import gMainDC
gMainDC.getInstance().setResolution(xres, yres)
desktop.resize(eSize(xres, yres))
if bpp != 32:
# load palette (not yet implemented)
pass
for skininclude in skin.findall("include"):
filename = skininclude.attrib.get("filename")
if filename:
skinfile = resolveFilename(SCOPE_ACTIVE_SKIN, filename, path_prefix=path_prefix)
if not fileExists(skinfile):
skinfile = resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix)
if fileExists(skinfile):
print "[SKIN] loading include:", skinfile
loadSkin(skinfile)
for c in skin.findall("colors"):
for color in c.findall("color"):
get_attr = color.attrib.get
name = get_attr("name")
color = get_attr("value")
if name and color:
colorNames[name] = parseColor(color)
#print "Color:", name, color
else:
raise SkinError("need color and name, got %s %s" % (name, color))
for c in skin.findall("fonts"):
for font in c.findall("font"):
get_attr = font.attrib.get
filename = get_attr("filename", "<NONAME>")
name = get_attr("name", "Regular")
scale = get_attr("scale")
if scale:
scale = int(scale)
else:
scale = 100
is_replacement = get_attr("replacement") and True or False
render = get_attr("render")
if render:
render = int(render)
else:
render = 0
resolved_font = resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix)
if not fileExists(resolved_font): #when font is not available look at current skin path
resolved_font = resolveFilename(SCOPE_ACTIVE_SKIN, filename)
if fileExists(resolveFilename(SCOPE_CURRENT_SKIN, filename)):
resolved_font = resolveFilename(SCOPE_CURRENT_SKIN, filename)
elif fileExists(resolveFilename(SCOPE_ACTIVE_LCDSKIN, filename)):
resolved_font = resolveFilename(SCOPE_ACTIVE_LCDSKIN, filename)
addFont(resolved_font, name, scale, is_replacement, render)
#print "Font: ", resolved_font, name, scale, is_replacement
for alias in c.findall("alias"):
get = alias.attrib.get
try:
name = get("name")
font = get("font")
size = int(get("size"))
height = int(get("height", size)) # to be calculated some day
width = int(get("width", size))
global fonts
fonts[name] = (font, size, height, width)
except Exception, ex:
print "[SKIN] bad font alias", ex
for c in skin.findall("subtitles"):
from enigma import eWidget, eSubtitleWidget
scale = ((1,1),(1,1))
for substyle in c.findall("sub"):
get_attr = substyle.attrib.get
font = parseFont(get_attr("font"), scale)
col = get_attr("foregroundColor")
if col:
foregroundColor = parseColor(col)
haveColor = 1
else:
foregroundColor = gRGB(0xFFFFFF)
haveColor = 0
col = get_attr("borderColor")
if col:
borderColor = parseColor(col)
else:
borderColor = gRGB(0)
borderwidth = get_attr("borderWidth")
if borderwidth is None:
# default: use a subtitle border
borderWidth = 3
else:
borderWidth = int(borderwidth)
face = eSubtitleWidget.__dict__[get_attr("name")]
eSubtitleWidget.setFontStyle(face, font, haveColor, foregroundColor, borderColor, borderWidth)
for windowstyle in skin.findall("windowstyle"):
style = eWindowStyleSkinned()
style_id = windowstyle.attrib.get("id")
if style_id:
style_id = int(style_id)
else:
style_id = 0
# defaults
font = gFont("Regular", 20)
offset = eSize(20, 5)
for title in windowstyle.findall("title"):
get_attr = title.attrib.get
offset = parseSize(get_attr("offset"), ((1,1),(1,1)))
font = parseFont(get_attr("font"), ((1,1),(1,1)))
style.setTitleFont(font)
style.setTitleOffset(offset)
#print " ", font, offset
for borderset in windowstyle.findall("borderset"):
bsName = str(borderset.attrib.get("name"))
for pixmap in borderset.findall("pixmap"):
get_attr = pixmap.attrib.get
bpName = get_attr("pos")
filename = get_attr("filename")
if filename and bpName:
pngfile = resolveFilename(SCOPE_ACTIVE_SKIN, filename, path_prefix=path_prefix)
if fileExists(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix)):
pngfile = resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix)
png = loadPixmap(pngfile, desktop)
style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
#print " borderset:", bpName, filename
for color in windowstyle.findall("color"):
get_attr = color.attrib.get
colorType = get_attr("name")
color = parseColor(get_attr("color"))
try:
style.setColor(eWindowStyleSkinned.__dict__["col" + colorType], color)
except:
raise SkinError("Unknown color %s" % (colorType))
#pass
#print " color:", type, color
x = eWindowStyleManager.getInstance()
x.setStyle(style_id, style)
for margin in skin.findall("margin"):
style_id = margin.attrib.get("id")
if style_id:
style_id = int(style_id)
else:
style_id = 0
r = eRect(0,0,0,0)
v = margin.attrib.get("left")
if v:
r.setLeft(int(v))
v = margin.attrib.get("top")
if v:
r.setTop(int(v))
v = margin.attrib.get("right")
if v:
r.setRight(int(v))
v = margin.attrib.get("bottom")
if v:
r.setBottom(int(v))
# the "desktop" parameter is hardcoded to the UI screen, so we must ask
# for the one that this actually applies to.
getDesktop(style_id).setMargins(r)
dom_screens = {}
def loadSkin(name, scope = SCOPE_SKIN):
# Now a utility for plugins to add skin data to the screens
global dom_screens, display_skin_id
filename = resolveFilename(scope, name)
if fileExists(filename):
path = os.path.dirname(filename) + "/"
file = open(filename, 'r')
for elem in xml.etree.cElementTree.parse(file).getroot():
if elem.tag == 'screen':
name = elem.attrib.get('name', None)
if name:
sid = elem.attrib.get('id', None)
if sid and (sid != display_skin_id):
# not for this display
elem.clear()
continue
if name in dom_screens:
# Clear old versions, save memory
dom_screens[name][0].clear()
dom_screens[name] = (elem, path)
else:
elem.clear()
else:
elem.clear()
file.close()
def loadSkinData(desktop):
# Kinda hackish, but this is called once by mytest.py
global dom_skins
skins = dom_skins[:]
skins.reverse()
for (path, dom_skin) in skins:
loadSingleSkinData(desktop, dom_skin, path)
for elem in dom_skin:
if elem.tag == 'screen':
name = elem.attrib.get('name', None)
if name:
sid = elem.attrib.get('id', None)
if sid and (sid != display_skin_id):
# not for this display
elem.clear()
continue
if name in dom_screens:
# Kill old versions, save memory
dom_screens[name][0].clear()
dom_screens[name] = (elem, path)
else:
# without name, it's useless!
elem.clear()
else:
# non-screen element, no need for it any longer
elem.clear()
# no longer needed, we know where the screens are now.
del dom_skins
class additionalWidget:
pass
# Class that makes a tuple look like something else. Some plugins just assume
# that size is a string and try to parse it. This class makes that work.
class SizeTuple(tuple):
def split(self, *args):
return (str(self[0]), str(self[1]))
def strip(self, *args):
return '%s,%s' % self
def __str__(self):
return '%s,%s' % self
class SkinContext:
def __init__(self, parent=None, pos=None, size=None, font=None):
if parent is not None:
if pos is not None:
pos, size = parent.parse(pos, size, font)
self.x, self.y = pos
self.w, self.h = size
else:
self.x = None
self.y = None
self.w = None
self.h = None
def __str__(self):
return "Context (%s,%s)+(%s,%s) " % (self.x, self.y, self.w, self.h)
def parse(self, pos, size, font):
if pos == "fill":
pos = (self.x, self.y)
size = (self.w, self.h)
self.w = 0
self.h = 0
else:
w,h = size.split(',')
w = parseCoordinate(w, self.w, 0, font)
h = parseCoordinate(h, self.h, 0, font)
if pos == "bottom":
pos = (self.x, self.y + self.h - h)
size = (self.w, h)
self.h -= h
elif pos == "top":
pos = (self.x, self.y)
size = (self.w, h)
self.h -= h
self.y += h
elif pos == "left":
pos = (self.x, self.y)
size = (w, self.h)
self.x += w
self.w -= w
elif pos == "right":
pos = (self.x + self.w - w, self.y)
size = (w, self.h)
self.w -= w
else:
size = (w, h)
pos = pos.split(',')
pos = (self.x + parseCoordinate(pos[0], self.w, size[0], font), self.y + parseCoordinate(pos[1], self.h, size[1], font))
return (SizeTuple(pos), SizeTuple(size))
class SkinContextStack(SkinContext):
# A context that stacks things instead of aligning them
def parse(self, pos, size, font):
if pos == "fill":
pos = (self.x, self.y)
size = (self.w, self.h)
else:
w,h = size.split(',')
w = parseCoordinate(w, self.w, 0, font)
h = parseCoordinate(h, self.h, 0, font)
if pos == "bottom":
pos = (self.x, self.y + self.h - h)
size = (self.w, h)
elif pos == "top":
pos = (self.x, self.y)
size = (self.w, h)
elif pos == "left":
pos = (self.x, self.y)
size = (w, self.h)
elif pos == "right":
pos = (self.x + self.w - w, self.y)
size = (w, self.h)
else:
size = (w, h)
pos = pos.split(',')
pos = (self.x + parseCoordinate(pos[0], self.w, size[0], font), self.y + parseCoordinate(pos[1], self.h, size[1], font))
return (SizeTuple(pos), SizeTuple(size))
def readSkin(screen, skin, names, desktop):
if not isinstance(names, list):
names = [names]
# try all skins, first existing one have priority
global dom_screens
for n in names:
myscreen, path = dom_screens.get(n, (None,None))
if myscreen is not None:
# use this name for debug output
name = n
break
else:
name = "<embedded-in-'%s'>" % screen.__class__.__name__
# otherwise try embedded skin
if myscreen is None:
myscreen = getattr(screen, "parsedSkin", None)
# try uncompiled embedded skin
if myscreen is None and getattr(screen, "skin", None):
skin = screen.skin
print "[SKIN] Parsing embedded skin", name
if (isinstance(skin, tuple)):
for s in skin:
candidate = xml.etree.cElementTree.fromstring(s)
if candidate.tag == 'screen':
sid = candidate.attrib.get('id', None)
if (not sid) or (int(sid) == display_skin_id):
myscreen = candidate
break
else:
print "[SKIN] Hey, no suitable screen!"
else:
myscreen = xml.etree.cElementTree.fromstring(skin)
if myscreen:
screen.parsedSkin = myscreen
if myscreen is None:
print "[SKIN] No skin to read..."
myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring("<screen></screen>")
screen.skinAttributes = [ ]
skin_path_prefix = getattr(screen, "skin_path", path)
context = SkinContextStack()
s = desktop.bounds()
context.x = s.left()
context.y = s.top()
context.w = s.width()
context.h = s.height()
del s
collectAttributes(screen.skinAttributes, myscreen, context, skin_path_prefix, ignore=("name",))
context = SkinContext(context, myscreen.attrib.get('position'), myscreen.attrib.get('size'))
screen.additionalWidgets = [ ]
screen.renderer = [ ]
visited_components = set()
# now walk all widgets and stuff
def process_none(widget, context):
pass
def process_widget(widget, context):
get_attr = widget.attrib.get
# ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
# widgets (source->renderer).
wname = get_attr('name')
wsource = get_attr('source')
if wname is None and wsource is None:
print "widget has no name and no source!"
return
if wname:
#print "Widget name=", wname
visited_components.add(wname)
# get corresponding 'gui' object
try:
attributes = screen[wname].skinAttributes = [ ]
except:
raise SkinError("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
# assert screen[wname] is not Source
collectAttributes(attributes, widget, context, skin_path_prefix, ignore=('name',))
elif wsource:
# get corresponding source
#print "Widget source=", wsource
while True: # until we found a non-obsolete source
# parse our current "wsource", which might specifiy a "related screen" before the dot,
# for example to reference a parent, global or session-global screen.
scr = screen
# resolve all path components
path = wsource.split('.')
while len(path) > 1:
scr = screen.getRelatedScreen(path[0])
if scr is None:
#print wsource
#print name
raise SkinError("specified related screen '" + wsource + "' was not found in screen '" + name + "'!")
path = path[1:]
# resolve the source.
source = scr.get(path[0])
if isinstance(source, ObsoleteSource):
# however, if we found an "obsolete source", issue warning, and resolve the real source.
print "WARNING: SKIN '%s' USES OBSOLETE SOURCE '%s', USE '%s' INSTEAD!" % (name, wsource, source.new_source)
print "OBSOLETE SOURCE WILL BE REMOVED %s, PLEASE UPDATE!" % (source.removal_date)
if source.description:
print source.description
wsource = source.new_source
else:
# otherwise, use that source.
break
if source is None:
raise SkinError("source '" + wsource + "' was not found in screen '" + name + "'!")
wrender = get_attr('render')
if not wrender:
raise SkinError("you must define a renderer with render= for source '%s'" % (wsource))
for converter in widget.findall("convert"):
ctype = converter.get('type')
assert ctype, "'convert'-tag needs a 'type'-attribute"
#print "Converter:", ctype
try:
parms = converter.text.strip()
except:
parms = ""
#print "Params:", parms
converter_class = my_import('.'.join(("Components", "Converter", ctype))).__dict__.get(ctype)
c = None
for i in source.downstream_elements:
if isinstance(i, converter_class) and i.converter_arguments == parms:
c = i
if c is None:
c = converter_class(parms)
c.connect(source)
source = c
renderer_class = my_import('.'.join(("Components", "Renderer", wrender))).__dict__.get(wrender)
renderer = renderer_class() # instantiate renderer
renderer.connect(source) # connect to source
attributes = renderer.skinAttributes = [ ]
collectAttributes(attributes, widget, context, skin_path_prefix, ignore=('render', 'source'))
screen.renderer.append(renderer)
def process_applet(widget, context):
try:
codeText = widget.text.strip()
widgetType = widget.attrib.get('type')
code = compile(codeText, "skin applet", "exec")
except Exception, ex:
raise SkinError("applet failed to compile: " + str(ex))
if widgetType == "onLayoutFinish":
screen.onLayoutFinish.append(code)
else:
raise SkinError("applet type '%s' unknown!" % widgetType)
def process_elabel(widget, context):
w = additionalWidget()
w.widget = eLabel
w.skinAttributes = [ ]
collectAttributes(w.skinAttributes, widget, context, skin_path_prefix, ignore=('name',))
screen.additionalWidgets.append(w)
def process_epixmap(widget, context):
w = additionalWidget()
w.widget = ePixmap
w.skinAttributes = [ ]
collectAttributes(w.skinAttributes, widget, context, skin_path_prefix, ignore=('name',))
screen.additionalWidgets.append(w)
def process_screen(widget, context):
for w in widget.getchildren():
conditional = w.attrib.get('conditional')
if conditional and not [i for i in conditional.split(",") if i in screen.keys()]:
continue
p = processors.get(w.tag, process_none)
try:
p(w, context)
except SkinError, e:
print "[Skin] SKIN ERROR in screen '%s' widget '%s':" % (name, w.tag), e
def process_panel(widget, context):
n = widget.attrib.get('name')
if n:
try:
s = dom_screens[n]
except KeyError:
print "[SKIN] Unable to find screen '%s' referred in screen '%s'" % (n, name)
else:
process_screen(s[0], context)
layout = widget.attrib.get('layout')
if layout == 'stack':
cc = SkinContextStack
else:
cc = SkinContext
try:
c = cc(context, widget.attrib.get('position'), widget.attrib.get('size'), widget.attrib.get('font'))
except Exception, ex:
raise SkinError("Failed to create skincontext (%s,%s,%s) in %s: %s" % (widget.attrib.get('position'), widget.attrib.get('size'), widget.attrib.get('font'), context, ex) )
process_screen(widget, c)
processors = {
None: process_none,
"widget": process_widget,
"applet": process_applet,
"eLabel": process_elabel,
"ePixmap": process_epixmap,
"panel": process_panel
}
try:
context.x = 0 # reset offsets, all components are relative to screen
context.y = 0 # coordinates.
process_screen(myscreen, context)
except Exception, e:
print "[Skin] SKIN ERROR in %s:" % name, e
from Components.GUIComponent import GUIComponent
nonvisited_components = [x for x in set(screen.keys()) - visited_components if isinstance(x, GUIComponent)]
assert not nonvisited_components, "the following components in %s don't have a skin entry: %s" % (name, ', '.join(nonvisited_components))
# This may look pointless, but it unbinds 'screen' from the nested scope. A better
# solution is to avoid the nested scope above and use the context object to pass
# things around.
screen = None
visited_components = None