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pubstructTransform2D<P,O,S>{pubposition:Vec2<P>,pubrotation_z:O,// In degreespubscale:Vec2<S>,}
If a z position element is needed, people should just use Transform instead.
The reason is, we shouldn't enforce the way to set z-order. Some architectures might be "layer-based", for instance.
The text was updated successfully, but these errors were encountered:
Add this kind of data structure :
If a z position element is needed, people should just use
Transform
instead.The reason is, we shouldn't enforce the way to set z-order. Some architectures might be "layer-based", for instance.
The text was updated successfully, but these errors were encountered: