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Merge pull request #117 from ynput/remove_redundant_images_and_dead_l…
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mkolar authored Jan 16, 2024
2 parents 0d2b449 + 57add62 commit 1fb4897
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4 changes: 2 additions & 2 deletions website/docs/addon_nuke_artist.md
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Expand Up @@ -184,13 +184,13 @@ More about [workfiles](artist_tools_workfiles).

- **Open Workfile**

- You can [configure](project_settings/project_settings_nuke.md#create-first-workfile) Nuke to automatically open the last version, or create a file on startup.
- You can [configure](addon_nuke_admin.md#create-first-workfile) Nuke to automatically open the last version, or create a file on startup.
- ***Studio Settings* → Studio settings → [select Core] → Tools → Open last workfile on launch**
- ***Projects Settings*[select project][select Core] → Tools → Open last workfile on launch**

- **Nuke Color Settings**

- [Color setting](project_settings/project_settings_nuke.md) for Nuke can be found in:
- [Color setting](admin_colorspace.md#configuration-of-host-settings) for Nuke can be found in:
- ***Studio Settings* → Studio settings → [select Nuke] → Color Management (imageio)**
- ***Projects Settings*[select project][select Nuke] → Color Management (imageio)**
:::
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2 changes: 1 addition & 1 deletion website/docs/artist_concepts.md
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Expand Up @@ -22,7 +22,7 @@ A folder can be identified by its full path, e.g., `assets/characters/bob`, or b

Publishing any data from an AYON Folder (a shot, asset build, or any other type) results in a **Product**.

Each product must be of exactly one [type](#product-type), for example, a rig, model, or a look. A single Folder can have many Products, even of a single family, named [variants](#variant). By default, a Product is named as a combination of its type + variant. Sometimes prefixed with the task name (often in case of a workfile product).
Each product must be of exactly one type, for example, a rig, model, or a look. A single Folder can have many Products, even of a single family, named [variants](#variant). By default, a Product is named as a combination of its type + variant. Sometimes prefixed with the task name (often in case of a workfile product).

Product type doesn't dictate the file type, but can enforce certain technical specifications. For example, AYON's default configuration expects `model` product type to only contain geometry without any shaders or joints when it is published.

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14 changes: 0 additions & 14 deletions website/docs/artist_tools_inventory.md
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Expand Up @@ -157,20 +157,6 @@ Just collapse all folders in the list so everything inside folders become hidden
### Actions Submenu

Contains various context sensitive tools for user. Content heavily depending on use case / DCC host and AYON integration.

<!-- ### Change version
You can change versions of loaded assets / products with Inventory tool.
![tools_scene_inventory_40](assets/tools/tools_scene_inventory_40.png)
#### Update to the latest version
Select containers or products you want to update, right-click selection and press `Update to latest`.
#### Change to specific version
Select containers or products you want to change, right-click selection, press `Set version`, select from dropdown version you want change to and press `OK` button to confirm.
![tools_scene_inventory_30](assets/tools/tools_scene_inventory_30.png) -->

___

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14 changes: 0 additions & 14 deletions website/docs/artist_tools_loader.md
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Expand Up @@ -53,20 +53,6 @@ import loaderVideo2 from './assets/video/tools_loader_02.mp4'
<source src={loaderVideo2}/>
</video>

<!--
<div class="row markdown">
<div class="col col--6 markdown">
![tools_loader_21](assets/tools/tools_loader_21.png)
</div>
<div class="col col--6 markdown">
![tools_loader_22](assets/tools/tools_loader_22.png)
</div>
</div>
-->

## Filtering

### Filter Assets and Products by name
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