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Maya: Create Render sets resolution and breaks pixel aspect ratio #3402

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BigRoy opened this issue Jun 23, 2022 · 2 comments
Closed

Maya: Create Render sets resolution and breaks pixel aspect ratio #3402

BigRoy opened this issue Jun 23, 2022 · 2 comments

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@BigRoy
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BigRoy commented Jun 23, 2022

Describe the bug

When doing OpenPype > Create... > Render then OpenPype resets the render settings for the current renderer.

If the current render resolution in render resolution mismatches the one in the project manager / database the resolution is reset in render settings but this breaks the Pixel Aspect ratio.

To Reproduce
Steps to reproduce the behavior:

  1. Open an asset that has resolution set to 1920x1080 and pixel aspect to 1.0 (in project manager)
  2. In Maya workfile set your render resolution to 50x50
  3. OpenPype > Create... > Render
  4. Now your render settings pixel aspect ratio is incorrectly set to 0.563

Expected behavior

  1. Create Render should set the settings correctly.
  2. And I'd prefer a studio wide setting to disable Create Render to actually mess with render settings in the scene altogether.

Screenshots

afbeelding

Desktop (please complete the following information):

  • OS: Windows
  • Host: Maya 2022
  • Renderer: Redshift, Arnold, V-Ray (reproducable with all of these)

[cuID:OP-3453]

@antirotor
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antirotor commented Jun 24, 2022

This needs to be fixed. And

And I'd prefer a studio wide setting to disable Create Render to actually mess with render settings in the scene altogether.

shoud be addressed in #3097 here https://github.com/pypeclub/OpenPype/pull/3097/files#r906234521

@BigRoy
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BigRoy commented Jul 29, 2024

Haven't seen this in AYON - will close it for now.

@BigRoy BigRoy closed this as completed Jul 29, 2024
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