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sv_game.c
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of CoD4X17a-Server source code.
CoD4X17a-Server source code is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
CoD4X17a-Server source code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
===========================================================================
*/
#include "qcommon_io.h"
#include "entity.h"
#include "player.h"
#include "cvar.h"
#include "server.h"
// sv_game.c -- interface to the game dll
// these functions must be used instead of pointer arithmetic, because
// the game allocates gentities with private information after the server shared part
int SV_NumForGentity( sharedEntity_t *ent ) {
int num;
num = ( (byte *)ent - (byte *)sv.gentities ) / sv.gentitySize;
return num;
}
sharedEntity_t *SV_GentityNum( int num ) {
sharedEntity_t *ent;
ent = ( sharedEntity_t * )( (byte *)sv.gentities + sv.gentitySize * ( num ) );
return ent;
}
playerState_t *SV_GameClientNum( int num ) {
playerState_t *ps;
ps = ( playerState_t * )( (byte *)sv.gameClients + sv.gameClientSize * ( num ) );
return ps;
}
svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) {
if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) {
Com_Error( ERR_DROP, "SV_SvEntityForGentity: bad gEnt" );
}
return &sv.svEntities[ gEnt->s.number ];
}
sharedEntity_t *SV_GEntityForSvEntity( svEntity_t *svEnt ) {
int num;
num = svEnt - sv.svEntities;
return SV_GentityNum( num );
}