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scr_vm_callbacks.c
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/*
===========================================================================
Copyright (C) 2010-2013 Ninja and TheKelm of the IceOps-Team
This file is part of CoD4X17a-Server source code.
CoD4X17a-Server source code is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
CoD4X17a-Server source code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
===========================================================================
*/
#include "q_shared.h"
#include "entity.h"
#include "scr_vm.h"
//Only CoD4 gamescript callback functions here
qboolean Scr_PlayerSay(gentity_t* from, int mode, const char* text){
int callback;
int threadId;
callback = script_CallBacks_new[SCR_CB_NEW_SAY];
if(!callback){
return qfalse;
}
if(!say_forwardAll)
{
if(*text != '/' && *text != '.' && *text != '&')
return qfalse;
Scr_AddString(&text[1]);
}else{
Scr_AddString(text);
}
if(mode == 0)
Scr_AddBool( qfalse );
else
Scr_AddBool( qtrue );
threadId = Scr_ExecEntThread(from, callback, 1);
Scr_FreeThread(threadId);
return qtrue;
}