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Grid.pde
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Grid.pde
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public class Grid extends Interactive {
private PVector[][] fGrid;
private int fHorizontalCount, fVerticalCount;
private float fCellWidth, fCellHeight, fCellDiagonal;
private float fWidth, fHeight;
private PVector fCurrent;
public Grid(float size, int count) {
this(size, size, count, count);
}
public Grid(float w, float h, int hc, int vc) {
fWidth = w;
fHeight = h;
fHorizontalCount = hc;
fVerticalCount = vc;
fCellWidth = w/hc;
fCellHeight = h/vc;
fCellDiagonal = sqrt(sq(fCellWidth) + sq(fCellHeight));
fGrid = new PVector[fHorizontalCount+1][fVerticalCount+1];
for (int i = 0; i <= fHorizontalCount; i++) {
for (int j = 0; j <= fVerticalCount; j++) {
fGrid[i][j] = new PVector(i*fCellWidth, j*fCellHeight);
}
}
fCurrent = new PVector(0, 0);
}
public int getType() {
return GRID;
}
public float getCellWidth() {
return fCellWidth;
}
public float getCellHeight() {
return fCellHeight;
}
public float getCellDiagonal() {
return fCellDiagonal;
}
public void draw() {
for (int i = 0; i <= fHorizontalCount; i++) {
for (int j = 0; j <= fVerticalCount; j++) {
PVector p = fGrid[i][j];
fill(GRID_NODE_COLOR);
rect(p.x, p.y, GRID_NODE_SIZE, GRID_NODE_SIZE);
}
}
if (fCurrent != null) {
fill(GRID_NODE_HIGHLIGHT);
rect(fCurrent.x, fCurrent.y,
GRID_NODE_SIZE,
GRID_NODE_SIZE);
}
}
public PVector getCurrent() {
return fCurrent;
}
protected boolean isInBounds(float x, float y) {
int xi = round(mouseX/fCellWidth);
int yi = round(mouseY/fCellHeight);
if (fGrid.length > 0 && fGrid[0].length > 0 &&
xi < fGrid.length && yi < fGrid[0].length &&
xi >= 0 && yi >= 0)
fCurrent = fGrid[xi][yi];
return true;
}
}