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2.2.0

  • Added KHR_materials_transmission extension support.
  • Added KHR_materials_volume extension support.
  • Added KHR_materials_ior extension support.
  • Added KHR_materials_specular extension support.
  • Added KHR_materials_iridescence extension support.
  • Added KHR_materials_emissive_strength extension support.
  • Added optional TransmissionSource renderer to SceneManager for scene refraction effect.
  • Added shader parser in order to split PBR shader into several files for better maintainability.
  • Added HDR/RGBE subformat support
  • Added USHORT and UBYTE support for bone weights
  • Fix PBR shader: Ambient occlusion texture is now applied to IBL only instead of all lights.
  • Added Mirror specular effect (dynamic reflections).
  • Added cascade shadow map.

2.1.0

  • Added optional environement and skybox rotation.
  • Added optional emissive intensity

2.0.0

  • [BREAKING CHANGE] upgrade to libGDX 1.9.11, you can't use older libGDX with this version.
  • [BREAKING CHANGE] MeshPlus class has been removed since libGDX now supports 64k vertices meshes. If you directly used MeshPlus in your code, you can now use Mesh class instead.
  • [BREAKING CHANGE] Fog density is now controlled by fog color alpha. Make sure to have fog color alpha at 1.0 in your code to keep previous behavior.
  • [BREAKING CHANGE] Tangent are automatically computed when necessary: when normal map is used and tangent attribute is missing.
  • Meshes with integer indices are now partially supported, vertices are split into 64k chunks.
  • Added LINES and POINTS support.
  • BaseColorFactor is now optional.
  • Mesh without normal is rendered as unlit.
  • Shadows no longer impacts other directional lights.
  • Fix light contribution when using shadows. Directional light was slightly dimmed for no reason.
  • Manual gamma correction is now configurable for PBRShaderProvider.
  • Added SkyBox color space conversion options.

1.0.0

Initial release.