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model.h
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model.h
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#ifndef __MODEL_H__
#define __MODEL_H__
#include <vector>
#include <string>
#include "geometry.h"
#include "tgaimage.h"
class Model {
private:
std::vector<Vec3f> verts_;
std::vector<std::vector<Vec3i> > faces_; // attention, this Vec3i means vertex/uv/normal
std::vector<Vec3f> norms_;
std::vector<Vec2f> uv_;
TGAImage diffusemap_;
TGAImage normalmap_;
TGAImage specularmap_;
void load_texture(std::string filename, const char *suffix, TGAImage &img);
public:
Model(const char *filename);
~Model();
int nverts();
int nfaces();
Vec3f normal(int iface, int nthvert);
Vec3f normal(Vec2f uv);
Vec3f vert(int i);
Vec3f vert(int iface, int nthvert);
Vec2f uv(int iface, int nthvert);
TGAColor diffuse(Vec2f uv);
float specular(Vec2f uv);
std::vector<int> face(int idx);
};
#endif //__MODEL_H__