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armaOS/Terminal crash #390

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y0014984 opened this issue Aug 15, 2023 · 2 comments · Fixed by #391
Open

armaOS/Terminal crash #390

y0014984 opened this issue Aug 15, 2023 · 2 comments · Fixed by #391
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@y0014984
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y0014984 commented Aug 15, 2023

Happened on the Clear Skies event at Gruppe Adler. We have two separate video recordings and the server and client rpt file. After interaction with the terminal an script error occured, see screenshot. After that some of the ACE3 interactions wheren't available anymore, especially turn on/off/standby and accessing armaOS.

In combination with that the UI on texture feature resulted in a flickering display. Not sure if this is related to the error.

As a fallback I will introduce a "copy computer" function that allows to transfer the relevant variables from one computer to another. This could help in such situations or for debugging purposes.

additional measures:

  • rename AE3_Userlist into AE3_userlist or AE3_users
  • rename AE3_Links into AE3_links or AE3_commands

20230814205940_1

Not sure if this error is related to that bug but it showed up at the same time in the mission
20230814211843_1

@y0014984 y0014984 self-assigned this Aug 15, 2023
@y0014984 y0014984 moved this to In Progress in AE3 Version 0.6.0 Aug 15, 2023
@Andx667
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Andx667 commented Aug 15, 2023

for clarificaton: the 2nd error about the missing paa appeared after someone accessed the 2nd laptop, which was spawned in by the zeus, not at the same time as the other error.

@y0014984 y0014984 linked a pull request Aug 15, 2023 that will close this issue
@y0014984
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Hi @JulesVerner I solved this issue in PR #391
The following was the root cause of this issue preventing us from opening the terminal (a race condition):

  1. In the terminal, because of long outputs of file contents and commands, a lot of data was stored in the terminal output cache
  2. As @Andx667 tried to open the armaOS terminal once more, the getRemoteVar function took a long time to get very big variables from the server
  3. while waiting in the terminal init script for the data, the terminal window was blank
  4. @Andx667 closed the window in that state, because he thought that nothing will happen (I would have done that too)
  5. closing the window caused the destruction of some ui variables that were needed by the terminal init script to create some event handlers
  6. one of the event handlers is the unload event handler for the closing event of the window
  7. so @Andx667 closed the window before the unload event handler was created and fired
  8. this event hanler contains code that deletes a Mutex variable that usually indicates if the computer is currently used by a player
  9. because this variable was not deleted, the conditions of the ACE3 interactions thought that the computer is currently in use and prevented the player from opening up the terminal again

To sum it all up: The text outputs were very long causing waiting time and creating a race condition that prevents the player from opening up the terminal again. If I had enough time while the event I probably could have fixed that easily (by deleting the mutex variable) but that's how life goes.

I fixed the problem by changing the execution order. All the data is now transfered from server to client before the dialog shows up. This could take some time (there is now a hint that says "please be patient")

An additional fix will be the cropping of the terminal output cache so it can't grow that big. Perhaps 100 lines would be sufficient.

@y0014984 y0014984 moved this from In Progress to Done in AE3 Version 0.6.0 Aug 22, 2023
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