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runner.go
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runner.go
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package boomer
import (
"fmt"
"log"
"math/rand"
"os"
"runtime/debug"
"strings"
"sync"
"sync/atomic"
"time"
)
const (
stateInit = "ready"
stateSpawning = "spawning"
stateRunning = "running"
stateStopped = "stopped"
stateQuitting = "quitting"
)
const (
slaveReportInterval = 3 * time.Second
heartbeatInterval = 1 * time.Second
)
type runner struct {
state string
tasks []*Task
totalTaskWeight int
rateLimiter RateLimiter
rateLimitEnabled bool
stats *requestStats
// TODO: we save user_class_count in spawn message and send it back to master without modification, may be a bad idea?
userClassesCountFromMaster map[string]int64
numClients int32
spawnRate float64
// all running workers(goroutines) will select on this channel.
// close this channel will stop all running workers.
stopChan chan bool
// close this channel will stop all goroutines used in runner, including running workers.
shutdownChan chan bool
outputs []Output
}
// safeRun runs fn and recovers from unexpected panics.
// it prevents panics from Task.Fn crashing boomer.
func (r *runner) safeRun(fn func()) {
defer func() {
// don't panic
err := recover()
if err != nil {
stackTrace := debug.Stack()
errMsg := fmt.Sprintf("%v", err)
os.Stderr.Write([]byte(errMsg))
os.Stderr.Write([]byte("\n"))
os.Stderr.Write(stackTrace)
}
}()
fn()
}
func (r *runner) addOutput(o Output) {
r.outputs = append(r.outputs, o)
}
func (r *runner) outputOnStart() {
size := len(r.outputs)
if size == 0 {
return
}
wg := sync.WaitGroup{}
wg.Add(size)
for _, output := range r.outputs {
go func(o Output) {
o.OnStart()
wg.Done()
}(output)
}
wg.Wait()
}
func (r *runner) outputOnEevent(data map[string]interface{}) {
size := len(r.outputs)
if size == 0 {
return
}
wg := sync.WaitGroup{}
wg.Add(size)
for _, output := range r.outputs {
go func(o Output) {
o.OnEvent(data)
wg.Done()
}(output)
}
wg.Wait()
}
func (r *runner) outputOnStop() {
size := len(r.outputs)
if size == 0 {
return
}
wg := sync.WaitGroup{}
wg.Add(size)
for _, output := range r.outputs {
go func(o Output) {
o.OnStop()
wg.Done()
}(output)
}
wg.Wait()
}
func (r *runner) spawnWorkers(spawnCount int, quit chan bool, spawnCompleteFunc func()) {
log.Println("Spawning", spawnCount, "clients immediately")
for i := 1; i <= spawnCount; i++ {
select {
case <-quit:
// quit spawning goroutine
return
case <-r.shutdownChan:
return
default:
atomic.AddInt32(&r.numClients, 1)
go func() {
for {
select {
case <-quit:
return
case <-r.shutdownChan:
return
default:
if r.rateLimitEnabled {
blocked := r.rateLimiter.Acquire()
if !blocked {
task := r.getTask()
r.safeRun(task.Fn)
}
} else {
task := r.getTask()
r.safeRun(task.Fn)
}
}
}
}()
}
}
if spawnCompleteFunc != nil {
spawnCompleteFunc()
}
}
// setTasks will set the runner's task list AND the total task weight
// which is used to get a random task later
func (r *runner) setTasks(t []*Task) {
r.tasks = t
weightSum := 0
for _, task := range r.tasks {
weightSum += task.Weight
}
r.totalTaskWeight = weightSum
}
func (r *runner) getTask() *Task {
tasksCount := len(r.tasks)
if tasksCount == 1 {
// Fast path
return r.tasks[0]
}
rs := rand.New(rand.NewSource(time.Now().UnixNano()))
totalWeight := r.totalTaskWeight
if totalWeight <= 0 {
// If all the tasks have not weights defined, they have the same chance to run
randNum := rs.Intn(tasksCount)
return r.tasks[randNum]
}
randNum := rs.Intn(totalWeight)
runningSum := 0
for _, task := range r.tasks {
runningSum += task.Weight
if runningSum > randNum {
return task
}
}
return nil
}
func (r *runner) startSpawning(spawnCount int, spawnRate float64, spawnCompleteFunc func()) {
Events.Publish(EVENT_SPAWN, spawnCount, spawnRate)
r.stopChan = make(chan bool)
r.numClients = 0
go r.spawnWorkers(spawnCount, r.stopChan, spawnCompleteFunc)
}
func (r *runner) stop() {
// publish the boomer stop event
// user's code can subscribe to this event and do thins like cleaning up
Events.Publish(EVENT_STOP)
// stop previous goroutines without blocking
// those goroutines will exit when r.safeRun returns
close(r.stopChan)
}
type localRunner struct {
runner
spawnCount int
}
func newLocalRunner(tasks []*Task, rateLimiter RateLimiter, spawnCount int, spawnRate float64) (r *localRunner) {
r = &localRunner{}
r.setTasks(tasks)
r.spawnRate = spawnRate
r.spawnCount = spawnCount
r.shutdownChan = make(chan bool)
if rateLimiter != nil {
r.rateLimitEnabled = true
r.rateLimiter = rateLimiter
}
r.stats = newRequestStats()
return r
}
func (r *localRunner) run() {
r.state = stateInit
r.stats.start()
r.outputOnStart()
wg := sync.WaitGroup{}
wg.Add(1)
go func() {
for {
select {
case data := <-r.stats.messageToRunnerChan:
data["user_count"] = r.numClients
r.outputOnEevent(data)
case <-r.shutdownChan:
Events.Publish(EVENT_QUIT)
r.stop()
wg.Done()
r.outputOnStop()
return
}
}
}()
if r.rateLimitEnabled {
r.rateLimiter.Start()
}
r.startSpawning(r.spawnCount, r.spawnRate, nil)
wg.Wait()
}
func (r *localRunner) shutdown() {
if r.stats != nil {
r.stats.close()
}
if r.rateLimitEnabled {
r.rateLimiter.Stop()
}
close(r.shutdownChan)
}
func (r *localRunner) sendCustomMessage(messageType string, data interface{}) {
// Running in standalone mode, sending message to self
msg := newCustomMessage(messageType, data, "local")
Events.Publish(messageType, msg)
}
// SlaveRunner connects to the master, spawns goroutines and collects stats.
type slaveRunner struct {
runner
nodeID string
masterHost string
masterPort int
waitForAck sync.WaitGroup
lastReceivedSpawnTimestamp int64
client client
}
func newSlaveRunner(masterHost string, masterPort int, tasks []*Task, rateLimiter RateLimiter) (r *slaveRunner) {
r = &slaveRunner{}
r.masterHost = masterHost
r.masterPort = masterPort
r.setTasks(tasks)
r.waitForAck = sync.WaitGroup{}
r.nodeID = getNodeID()
r.shutdownChan = make(chan bool)
if rateLimiter != nil {
r.rateLimitEnabled = true
r.rateLimiter = rateLimiter
}
r.stats = newRequestStats()
return r
}
func (r *slaveRunner) spawnComplete() {
data := make(map[string]interface{})
data["count"] = r.numClients
data["user_classes_count"] = r.userClassesCountFromMaster
r.client.sendChannel() <- newGenericMessage("spawning_complete", data, r.nodeID)
r.state = stateRunning
}
func (r *slaveRunner) onQuiting() {
if r.state != stateQuitting {
r.client.sendChannel() <- newGenericMessage("quit", nil, r.nodeID)
}
}
func (r *slaveRunner) shutdown() {
if r.stats != nil {
r.stats.close()
}
if r.client != nil {
r.client.close()
}
if r.rateLimitEnabled {
r.rateLimiter.Stop()
}
close(r.shutdownChan)
}
func (r *slaveRunner) sumUsersAmount(msg *genericMessage) int {
userClassesCount := msg.Data["user_classes_count"]
userClassesCountMap := userClassesCount.(map[interface{}]interface{})
// Save the original field and send it back to master in spawnComplete message.
r.userClassesCountFromMaster = make(map[string]int64)
amount := 0
for class, num := range userClassesCountMap {
c, ok := class.(string)
n, ok2 := castToInt64(num)
if !ok || !ok2 {
log.Printf("user_classes_count in spawn message can't be casted to map[string]int64, current type is map[%T]%T, ignored!\n", class, num)
continue
}
r.userClassesCountFromMaster[c] = n
amount = amount + int(n)
}
return amount
}
// TODO: Since locust 2.0, spawn rate and user count are both handled by master.
// But user count is divided by user classes defined in locustfile, because locust assumes that
// master and workers use the same locustfile. Before we find a better way to deal with this,
// boomer sums up the total amout of users in spawn message and uses task weight to spawn goroutines like before.
func (r *slaveRunner) onSpawnMessage(msg *genericMessage) {
if timeStamp, ok := msg.Data["timestamp"]; ok {
if timeStampInt64, ok := castToInt64(timeStamp); ok {
if timeStampInt64 <= r.lastReceivedSpawnTimestamp {
log.Println("Discard spawn message with older or equal timestamp than timestamp of previous spawn message")
return
} else {
r.lastReceivedSpawnTimestamp = timeStampInt64
}
}
}
r.client.sendChannel() <- newGenericMessage("spawning", nil, r.nodeID)
workers := r.sumUsersAmount(msg)
r.startSpawning(workers, float64(workers), r.spawnComplete)
}
// TODO: consider to add register_message instead of publishing any unknown type as custom_message.
func (r *slaveRunner) onCustomMessage(msg *CustomMessage) {
if msg == nil {
return
}
Events.Publish(msg.Type, msg)
}
func (r *slaveRunner) onAckMessage(msg *genericMessage) {
r.waitForAck.Done()
Events.Publish(EVENT_CONNECTED)
}
func (r *slaveRunner) sendClientReadyAndWaitForAck() {
r.waitForAck = sync.WaitGroup{}
r.waitForAck.Add(1)
// locust allows workers to bypass version check by sending -1 as version
r.client.sendChannel() <- newClientReadyMessage("client_ready", -1, r.nodeID)
go func() {
if waitTimeout(&r.waitForAck, 5*time.Second) {
log.Println("Timeout waiting for ack message from master, you may use a locust version before 2.10.0 or have a network issue.")
}
}()
}
// Runner acts as a state machine.
func (r *slaveRunner) onMessage(msgInterface message) {
var msgType string
var customMsg *CustomMessage
var genericMsg *genericMessage
genericMsg, ok := msgInterface.(*genericMessage)
if ok {
msgType = genericMsg.Type
} else {
customMsg, ok = msgInterface.(*CustomMessage)
if !ok {
log.Println("Receive unknown type of message from master.")
return
} else {
msgType = customMsg.Type
}
}
switch r.state {
case stateInit:
switch msgType {
case "ack":
r.onAckMessage(genericMsg)
case "spawn":
r.state = stateSpawning
r.stats.clearStatsChan <- true
r.onSpawnMessage(genericMsg)
case "quit":
Events.Publish(EVENT_QUIT)
default:
r.onCustomMessage(customMsg)
}
case stateSpawning:
fallthrough
case stateRunning:
switch msgType {
case "spawn":
r.state = stateSpawning
r.stop()
r.onSpawnMessage(genericMsg)
case "stop":
r.stop()
r.state = stateStopped
log.Println("Recv stop message from master, all the goroutines are stopped")
r.client.sendChannel() <- newGenericMessage("client_stopped", nil, r.nodeID)
r.sendClientReadyAndWaitForAck()
r.state = stateInit
case "quit":
r.stop()
log.Println("Recv quit message from master, all the goroutines are stopped")
Events.Publish(EVENT_QUIT)
r.state = stateInit
default:
r.onCustomMessage(customMsg)
}
case stateStopped:
switch msgType {
case "spawn":
r.state = stateSpawning
r.stats.clearStatsChan <- true
r.onSpawnMessage(genericMsg)
case "quit":
Events.Publish(EVENT_QUIT)
r.state = stateInit
default:
r.onCustomMessage(customMsg)
}
}
}
func (r *slaveRunner) sendCustomMessage(messageType string, data interface{}) {
msg := newCustomMessage(messageType, data, r.nodeID)
r.client.sendChannel() <- msg
}
func (r *slaveRunner) startListener() {
go func() {
for {
select {
case msg := <-r.client.recvChannel():
r.onMessage(msg)
case <-r.shutdownChan:
return
}
}
}()
}
func (r *slaveRunner) run() {
r.state = stateInit
r.client = newClient(r.masterHost, r.masterPort, r.nodeID)
err := r.client.connect()
if err != nil {
if strings.Contains(err.Error(), "Socket type DEALER is not compatible with PULL") {
log.Println("Newer version of locust changes ZMQ socket to DEALER and ROUTER, you should update your locust version.")
} else {
log.Printf("Failed to connect to master(%s:%d) with error %v\n", r.masterHost, r.masterPort, err)
}
return
}
// listen to master
r.startListener()
r.stats.start()
r.outputOnStart()
if r.rateLimitEnabled {
r.rateLimiter.Start()
}
r.sendClientReadyAndWaitForAck()
// report to master
go func() {
for {
select {
case data := <-r.stats.messageToRunnerChan:
if r.state == stateInit || r.state == stateStopped {
continue
}
data["user_count"] = r.numClients
data["user_classes_count"] = r.userClassesCountFromMaster
r.client.sendChannel() <- newGenericMessage("stats", data, r.nodeID)
r.outputOnEevent(data)
case <-r.shutdownChan:
r.outputOnStop()
return
}
}
}()
// heartbeat
// See: https://github.com/locustio/locust/commit/a8c0d7d8c588f3980303358298870f2ea394ab93
go func() {
var ticker = time.NewTicker(heartbeatInterval)
for {
select {
case <-ticker.C:
CPUUsage := GetCurrentCPUUsage()
data := map[string]interface{}{
"state": r.state,
"current_cpu_usage": CPUUsage,
}
r.client.sendChannel() <- newGenericMessage("heartbeat", data, r.nodeID)
case <-r.shutdownChan:
return
}
}
}()
Events.Subscribe(EVENT_QUIT, r.onQuiting)
}