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Added preliminary analog stick support. Added support for buttons on extended controllers #21
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…extended controllers.
…ethod. Increased sscanf buffer size to 40
…worked for the analog stick and the analog stick buttons.
… xf86 settings for controlling continuous scrolling.
devices based on ir state.
I'm basically code complete for my goal. I'm going to need to know if you want this merged and what changes you need to make it merge-worthy.
Looking forward to your reply! PS. I have been testing with both Minecraft and Portal if you want to test the functionality under a similar environment. |
I can't speak for @dvdhrm, but in general, massive PRs like these are really hard to review and accept, even if the contents are gold. If you can, it would (probably) be appreciated if you split the PR into multiple steps, especially considering the refactoring you did:
The code in each PR should, of course, work. The side-benefit is that @dvdhrm can pick and choose features if he doesn't think all of them should be included. Just my two cents; maybe @dvdhrm is happy with this kind of PR, but usually huge PRs sit in review for a very, very long time. |
Many Thanks! I'm also an owner of the wiimote with nunchuk and subscribed 2015-01-26 9:50 GMT+01:00 David Schneider [email protected]:
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PS: I will package rpm's for your branch Zachary and inform you via a 2015-01-26 9:57 GMT+01:00 Damian Ivanov [email protected]:
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@zakkudo I'm currently not working on this, anymore. I'd be more than glad to redirect my repository to yours. |
to xwiimote level from ir level since the accelerometer now also uses it. Added xwiimote-daemon to git ignores.
…were throwing off the rotation calculations
I'm fine with whichever guys. I had some fun with this and don't mind maintaining it foe a while |
I'll split this up to make it more mergable if you want dvdhrm or take the project over |
Any updates on this guys? I'm thinking of integrating my branch into travisci so I can know when new versions of xorg /xwiimote breaks the x11 driver |
Added preliminary analog stick support. Added support for buttons on extended controllers. This seemed to be a good stopping point to see if the style works for you. I need to do some further testing on the analog stick settings and I don't have a pro or classic controller to test with.