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Changelog
#xoxor4d edited this page Dec 26, 2022
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15 revisions
Build [400]
- Mesh Painter (xmodels/prefabs) with per object settings, random size, angles, weight etc.
- Effect Browser with preview and drag & drop support
- Materials can now be reloaded (individually) without restarting radiant ( texture window context-menu)
- Guizmo can now be toggled between World & Local mode (camera toolbar or menubar > selection)
- Radiant now tracks the total time spent per map & prefab and displays it within the menubar and discord rpc
- Preview sky materials in the texture window
- Ability to create patches instead of brushes when dragging the left mouse button on the grid window (menubar > grid > new-patch-dragging)
- map snapshots are now enabled by default (first ever use of radiant)
- filter window is now integrated into the toolbox (can be toggled off)
- added a “group” submenu to grid and camera context menus to quickly create, select and destroy brush groups (func_group / brushmodel)
- filedialog: added shortcuts to most used folders
- CreateFX generation now includes fx_origins found within prefabs
- entity properties: added select by kvp (drop-down menu next to kvp)
- vertex edit: add random alpha mode to noise generator
- the “invalid hwnd assert” now displays a hint that modtools might not be installed correctly
- added option to disable auto bsp-view after compilation is done
- added option to auto generate CreateFX files after compilation is done (will add files to suitable folders in /raw/)
- guizmo: fixed various issues (activation / unwanted translations etc.)
- guizmo: gets disabled when holding either alt / ctrl or shift to not interfere with default radiant behaviour
- texture window: using 'show all' or 'all in use' disables favourite list
- model browser: fix preview for models using the flag shader
- effects editor: gui fixes (imgui ID collisions)
- fixed numpad enter key getting stuck
- disabled ability to compile bsp when inside a prefab
- preferences: clamp fov range to prevent values above 180 or below 0
- active effects / physx objects might look like they “sink” into near-by geometry (based on camera distance)
- effects in the effects browser will be culled based on radiants camera position (only when bsp-view is active)
Build [377]
- in-radiant player movement (loosely based on cod4's movement) using physx for collision detection / handling
- movement can be enabled from the camera toolbar or by using the hotkey (F3 by default) and disabled by pressing ESC or dragging the right mouse button
- added a searchbox / filter to the prefab browser
- slight fx-editor gui overhaul and fixes
- texture window overhaul (right-click context menu)
- changed default material from $default to caulk
- pressing CTRL, ALT or SHIFT now hides the camera guizmo to not interfere with radiant functionalities (object placement, selecting vertices etc.)
- fixed an issue with physx to misc_model conversion that created alot of brushes when using undo / redo
- fixed broken spotlight preview
- disable switching toolbox tabs with TAB when cursor is inside a textbox (KVP)
- fixed several issues in the entity preferences dialog that could result in poor performance
- fixed an issue that added origin/angles key-value pairs to the worldspawn entity
- debug drawings (debug lines / portal debugging etc) no longer show up in reflections generated when compiling bsp within radiant
- alot of fixes related to fx-editor curves (proper allocations and freeing)
- playing effects using the outdoor sampler no longer crash radiant
Build [372]
- Nvidia PhysX integration with support for physics-enabled effect-models (can be turned into misc_models at any point) and dynamic prefabs
- added tutorials for using PhysX
- pressing TAB while hovering the toolbox window now toggles between childs
- drag-drop support from model browser to fx-editor visuals
- invalid / non-material materials should no longer crash radiant upon loading
(
mtlRaw->info.sortKey .. MTL_SORT_PRIMARY_SORT_KEY_BITS .. not in [x, x]
assert)
- fixed debug rendering (model names / portal debugging etc) causing an assert when generating reflections
- fixed a freeze that could occur on startup if a new release is available that has no downloadable content
- surface inspector: fixed sample size and general ranges
- toggling bsp view no longer resets gameview
- fixed prefab browser drag-drop logic
- property editor with worldspawn settings no longer cripples fps
- fixed a crash when creating curve patches using the toolbox
- using a filter within the filedialog no longer crashes radiant when re-opening the filedialog
- fixed a crash when turning off bsp view while an omni light effect is active
- alot of small gui fixes and refactoring
Build [369]
- renamed and moved all config files from 'bin' to 'bin/IW3xRadiant'
- to keep your settings rename and move the following files:
->iw3r_czwnd_imgui.ini
toimgui.ini
->iw3r_dvars.cfg
todvars.cfg
->iw3r_hotkeys.ini
tohotkeys.ini
->iw3r_toolbar.ini
totoolbar.ini
- to keep your settings rename and move the following files:
-
toolbox featuring all related functions for brushes / patches (surface inspector / entity properties can be integrated (default))
- option to integrate the camera toolbar into the toolbox sidebar
- prefab browser with thumbnail generation and drag to scene support (similar to model browser)
- layer dialog with proper hide and freeze controls
- toast notifications
- custom texture favourite lists that can be created from within radiant (add/remove selected texture to/from the list)
- re-worked texture toolbar (no longer overlapping the texture window)
- missing materials are now using a proper invalid_texture material and are no longer invisible
- disabled 'guizmo brush mode' functionality + toggle button
- bsp compile settings are now saved
- added material name and texture dimensions to surface inspector
- general under the hood gui improvements
- fixed an issue with brush extruding (ALT+Right Click) that could result in broken brushes
- fixed a hotkey collision between brush extruding and brush texture offsetting (holding down alt and right mouse button)
- filer dialog: fixed scrolling issues
Build [360]
- d3dbsp loading and bsp/light compilation from within radiant
- logic to quickly toggle between radiant/bsp 'worlds'
- bsp and light compiling options
- menubar: show compile progress, spinner and kill process option
- automatically reload bsp after compilation
- fx lights/spotlights visible with loaded bsp
- generate reflections within radiant (happens automatically when compiling a map (d3dbsp)
- terrain patch thickening
- stamp prefab (context menus and menubar)
- create prefab from selection (context menus and menubar)
- extrude selected brush to other brush face (ALT + Right Mouse)
- center camera on selection (menubar > view)
- help menu with links to tutorials (explaining new features etc)
- increased hunkmemory from 200 to 600mb (space thats available for materials / xmodels etc)
- dropping models from the previewer into the scene no longer opens the misc_model file dialog
- added better version control
- reload specific or all xmodels (modelpreviewer options / menubar > renderer)
- undo's / redo's create a console print informing about the undo stack size
- general refactoring
- capped max delta movement and fixed guizmo jiggle
- disabled camera mouse interactions when guizmo is hovered to fix unwanted selections / deselections
- guizmo now shows up when selecting something from within the grid window
- fixed jellow'y behaviour of the camera / texture toolbars upon resizing the window
- the effects editor is now using the new filedialogs
- filedialog: added buttons that link to the desktop and the default path
- hotkey editor: added a filter/searchbox
- new curve and terrain patch dialogs
- added a button to collapse the texture window toolbar
- entity prefs: 'modelscale' and 'bouncefraction' are now registered as dragfloats
- disable drawing of grid coordinates (both edge and block) when zoomed out too far
- add dvar grid_draw_edge_coordinates to generally disable coordinate drawing (includes edges and block coordinates)
- add above to menubar and preferences
- add menu 'Select' to context menu (can be turned off in preferences)
- fake sun shader: added support for scrolling textures
- draw fx lights/spotlights when a bsp is loaded
- FX ElemList bugfixes and makeover with menubar / toolbar + duplicate segement feature, renaming of segments and proper save-as
- added bo3 tool textures (unpack
bo3-tool-textures.zip
and place .iwi's intobin\IW3xRadiant\images
)
Build [352]
- toolbar button "open" now uses the new filedialog aswell
- the open-filedialog now has a file-filter/searchbar
- save/load the zero drop height option (toolbar option, probably an oversight by OG radiant devs)
- add menubar menu tools
- add rope and noise generator to tools ^
- tool to generate a curve patch (rope/cable) between 2 info_null entities with options for slack, subdivision and thickness
- set default rendering technique to "fake sun"
- added model-planting buttons
- added LOD/ vertcount / surface information for the selected model
- added logic to visualize the sun direction (can be enabled and tweaked from the menubar > renderer > Light/Sun Preview > Debug Sundirection)
- disabled selection box when using the guizmo to translate vertices to fix deselection of vertices after translation
Build [350]
- iw3xradiant now checks for newer releases upon starting and will display a message within the menubar (instead of About) with links to the latest changelog, the github release and a direct download link
- fixed a bug that let the mouse stay invisible when using Alt + Tab whilst moving the camera
- removed default binding for the ToggleZ and ToggleCamera hotkeys
- dragging models from the model previewer into the scene now automatically calls the model planting function
- entity property editor: added a dropdown menu button next to the add new key-value-pair button with kvp templates
- radiant can now load xmodels with more then [32704] indices (now uses the same limit as iw3 [1048576])
- added dvar parse_debug to print entity and brush info while parsing a map file (off by default) to aid with parsing errors (can be toggled within preferences > developer)
- added a filter for fx_origins called FX to other filters
- added command center_camera_on_selection with default hotkey "END" (hotkey to center the camera was changed to "CTRL + END")
- refactored alot of the underlying gui code
- all file dialogs are now done using a heavily modified version of Limeoats file dialog for Dear ImGui (https://github.com/Limeoats/L2DFileDialog)
- added an option to use the original file dialogs (preferences > gui)
- the empty entity that would normally stay when canceling the file dialogs to spawn misc_models / misc_prefabs will now be deleted automatically
- selecting models in the file dialog to spawn misc_models now previews them in the model previewer (if it is open)
- text-log within the console can now be highlighted and copied (per line only)
- removed option to render either the grid or the camera window as mainframe backgrounds
- removed the floating toolbar option
- sub-group entities within the create entity list (similar to how og. radiant did it)
- fixed a bug that let both the old and the new context menu appear at the same time
- added ungroup entity option
- slight visual tweaks
Build [340]
- update Dear ImGui to v1.88+ (now comes with an event queue which should help with low fps situations)
- improvements to text-input (window can be out of focus while typing)
- ported camera context menu to imgui
- holding the CTRL key whilst selecting brushes/patches by their material, will keep the context menu open (to select multiple)
- prefabs / models (any entity) will display either its name or the classname of the entity instead of $opaque
- add texture fit / lmap if a single patch is selected
- add increase / decrease subdivision if a single curve patch is selected
- add enter / leave prefab
- right click a prefab with or without selecting it will present an option to enter it
- context menu will always work and display "leave prefab", no matter what and where you click, if inside a prefab
- ported grid context menu to imgui (can be toggled within preferences > gui)
- removed worldspawn from context menu
- only show options valid for the current selection
- context menu will always work and display "leave prefab" if inside a prefab
- ported vertex edit dialog to imgui
- made hotkey open the imgui variant by default
- add old/new toggle to preferences > gui
- add feature: add noise to selected vertices
- select vertices you want to apply noise to
- set noise scales to whatever you like (scale = units) and hit the "add noise" button
- modelpreview: add button to refresh xmodel list
- single character hotkeys are working properly now
- revert changed hotkey for overbrightshift up/down (curve patch subdivision) to the original hotkey
- add missing effects editor toolbar image
- general clean-up and refactoring
- changed imgui window-switching hotkey from CTRL+TAB to SHIFT+TAB so it does not interfere with the grid window
- fix camera selection rectangle getting stuck when dragged out of the camera window
- camera guizmo now translates selected vertices when in vertex select mode (patches)
Build [331]
Hotfix - the function effects::fx_origin_frame was accessing edit_entity each frame. This is unsave because it can point to junk memory when transitioning into and out of prefabs.
Build [330]
- complete effects editor ( -- physics, light and decals )
- fix distortion effects
- radiant can now draw effect xmodels
- handle sound elements
- better play, pause, retrigger logic
- add edit-effect toolbar button
- add "effects" menu-entry
- register effect dvars
- debug plume support (text in space)
- fix nullptr assert in fx_origin frame when entering/leaving prefabs
- fix random rotation around forward axis for fx_runner elements
- re-implement sunpreview shadows (default off - menu > renderer > light preview > enable sun shadows)
- ability to only draw shadows within a certain radius, increasing frames per second (similar to cubic clipping)
- discord rich presence displaying current loaded map or prefab (can be disabled within preferences)
- automatically load custom project file at startup
Build [325]
- add effects framework (from effectsEd)
- add fx_origin entity via custom project and def file
- load .efx files (effectsEd files)
- convert and display effects within radiant
- play, play-repeat, pause and stop effects
- adjust effect timescale
- draw debug triangles for effect meshes
- can not edit effects (like effectsEd)
- can not play multiple .efx's at once (multiple fx entities)
- physics are not supported
- decals (mark meshes) are not supported
- place an fx_origin entity
- change the default effect by using the "open file dialog" button within entity properties (behind effect name)
- use camera toolbar or main toolbar buttons (later invisible by default) to start / stop / pause effects
- use the effects settings window to adjust timescale or toggle debug tris drawing
- generate createfx / loadfx files for all fx_origin entities on the currently loaded map
- exports files to bin/IW3xRadiant/createfx
- model keyvalue pair is now a droptarget (drag models from modelselector into the textbox)
- add "open file dialog" button behind model keyvalue pair, replacing the delete button
- add "open file dialog" button behind fx keyvalue pair
- add fx_origin logic
- IW3xRadiant now creates and loads its own registry keys and no longer uses the stock ones
- minimizing radiant and closing it from the taskbar will no longer result in an assert on the next startup
- fix unwanted guizmo transformations when selecting multiple brushes/entities (no guizmo activation till initial left click is released)
- fix an assertion when docking the edit colors window
- add play, repeat, pause, stop and effect settings to the camera toolbar
- add new/missing commands to the main toolbar (invisible by default)
- add new/missing commands to the hotkey list so that they can be bound
- merge fakesun/postfx and effects settings windows
- more visually pleasing tooltips (camera toolbar)
- make normal-based fake lighting the default
- rename menubar > file > misc to Generate File ..
Release [411] <28th May 2023>
Release [400] <26th Dec 2022>
Release [377] <14th Sep 2022>
Release [372] <7th Aug 2022>
Release [369] <3rd July 2022>
Release [360] <2nd June 2022>
Release [352] <1st May 2022>
Release [350] <28th April 2022>
Release [340] <20th Mar 2022>
Release [331] <6th Mar 2022>
Release [330] <6th Mar 2022>
Release [325] <8th Feb 2022>