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Changelog

#xoxor4d edited this page Apr 28, 2022 · 15 revisions

Build [350]

[General]

  • iw3xradiant now checks for newer releases upon starting and will display a message within the menubar (instead of About) with links to the latest changelog, the github release and a direct download link
  • fixed a bug that let the mouse stay invisible when using Alt + Tab whilst moving the camera
  • removed default binding for the ToggleZ and ToggleCamera hotkeys
  • dragging models from the model previewer into the scene now automatically calls the model planting function
  • entity property editor: added a dropdown menu button next to the add new key-value-pair button with kvp templates
  • radiant can now load xmodels with more then [32704] indices (now uses the same limit as iw3 [1048576])
  • added dvar parse_debug to print entity and brush info while parsing a map file (off by default) to aid with parsing errors (can be toggled within preferences > developer)
  • added a filter for fx_origins called FX to other filters
  • added command center_camera_on_selection with default hotkey "END" (hotkey to center the camera was changed to "CTRL + END")

[Gui]

  • refactored alot of the underlying gui code
  • all file dialogs are now done using a heavily modified version of Limeoats file dialog for Dear ImGui (https://github.com/Limeoats/L2DFileDialog)
  • added an option to use the original file dialogs (preferences > gui)
  • the empty entity that would normally stay when canceling the file dialogs to spawn misc_models / misc_prefabs will now be deleted automatically
  • selecting models in the file dialog to spawn misc_models now previews them in the model previewer (if it is open)
  • text-log within the console can now be highlighted and copied (per line only)
  • removed option to render either the grid or the camera window as mainframe backgrounds
  • removed the floating toolbar option

[Gui - Grid Context Menu]

  • sub-group entities within the create entity list (similar to how og. radiant did it)
  • fixed a bug that let both the old and the new context menu appear at the same time
  • added ungroup entity option
  • slight visual tweaks

Build [340]

[Gui]

  • update Dear ImGui to v1.88+ (now comes with an event queue which should help with low fps situations)
  • improvements to text-input (window can be out of focus while typing)

[Gui - Camera Context Menu]

  • ported camera context menu to imgui
  • holding the CTRL key whilst selecting brushes/patches by their material, will keep the context menu open (to select multiple)
  • prefabs / models (any entity) will display either its name or the classname of the entity instead of $opaque
  • add texture fit / lmap if a single patch is selected
  • add increase / decrease subdivision if a single curve patch is selected
  • add enter / leave prefab
    • right click a prefab with or without selecting it will present an option to enter it
    • context menu will always work and display "leave prefab", no matter what and where you click, if inside a prefab

[Gui - Grid Context Menu]

  • ported grid context menu to imgui (can be toggled within preferences > gui)
  • removed worldspawn from context menu
  • only show options valid for the current selection
  • context menu will always work and display "leave prefab" if inside a prefab

[Gui - Vertex Edit Dialog]

  • ported vertex edit dialog to imgui
    • made hotkey open the imgui variant by default
    • add old/new toggle to preferences > gui
  • add feature: add noise to selected vertices
    • select vertices you want to apply noise to
    • set noise scales to whatever you like (scale = units) and hit the "add noise" button

[Misc]

  • modelpreview: add button to refresh xmodel list
  • single character hotkeys are working properly now
  • revert changed hotkey for overbrightshift up/down (curve patch subdivision) to the original hotkey
  • add missing effects editor toolbar image
  • general clean-up and refactoring
  • changed imgui window-switching hotkey from CTRL+TAB to SHIFT+TAB so it does not interfere with the grid window
  • fix camera selection rectangle getting stuck when dragged out of the camera window
  • camera guizmo now translates selected vertices when in vertex select mode (patches)

Build [331]

[Effects]

Hotfix - the function effects::fx_origin_frame was accessing edit_entity each frame. This is unsave because it can point to junk memory when transitioning into and out of prefabs.


Build [330]

[Effects]

  • complete effects editor ( -- physics, light and decals )
  • fix distortion effects
  • radiant can now draw effect xmodels
  • handle sound elements
  • better play, pause, retrigger logic
  • add edit-effect toolbar button
  • add "effects" menu-entry
  • register effect dvars
  • debug plume support (text in space)
  • fix nullptr assert in fx_origin frame when entering/leaving prefabs
  • fix random rotation around forward axis for fx_runner elements

[General]

  • re-implement sunpreview shadows (default off - menu > renderer > light preview > enable sun shadows)
  • ability to only draw shadows within a certain radius, increasing frames per second (similar to cubic clipping)
  • discord rich presence displaying current loaded map or prefab (can be disabled within preferences)
  • automatically load custom project file at startup

Build [325]

[Effects]

  • add effects framework (from effectsEd)
  • add fx_origin entity via custom project and def file

current functionality

  • load .efx files (effectsEd files)
  • convert and display effects within radiant
  • play, play-repeat, pause and stop effects
  • adjust effect timescale
  • draw debug triangles for effect meshes

current limitations

  • can not edit effects (like effectsEd)
  • can not play multiple .efx's at once (multiple fx entities)
  • physics are not supported
  • decals (mark meshes) are not supported

using effects

  • place an fx_origin entity
  • change the default effect by using the "open file dialog" button within entity properties (behind effect name)
  • use camera toolbar or main toolbar buttons (later invisible by default) to start / stop / pause effects
  • use the effects settings window to adjust timescale or toggle debug tris drawing

createfx generator logic (menubar > file > generate file > createfx)

  • generate createfx / loadfx files for all fx_origin entities on the currently loaded map
  • exports files to bin/IW3xRadiant/createfx

[Entity Properties]

  • model keyvalue pair is now a droptarget (drag models from modelselector into the textbox)
  • add "open file dialog" button behind model keyvalue pair, replacing the delete button
  • add "open file dialog" button behind fx keyvalue pair
  • add fx_origin logic

[General]

  • IW3xRadiant now creates and loads its own registry keys and no longer uses the stock ones
  • minimizing radiant and closing it from the taskbar will no longer result in an assert on the next startup
  • fix unwanted guizmo transformations when selecting multiple brushes/entities (no guizmo activation till initial left click is released)
  • fix an assertion when docking the edit colors window
  • add play, repeat, pause, stop and effect settings to the camera toolbar
  • add new/missing commands to the main toolbar (invisible by default)
  • add new/missing commands to the hotkey list so that they can be bound
  • merge fakesun/postfx and effects settings windows
  • more visually pleasing tooltips (camera toolbar)
  • make normal-based fake lighting the default
  • rename menubar > file > misc to Generate File ..

Release [411] <28th May 2023>
Release [400] <26th Dec 2022>
Release [377] <14th Sep 2022>
Release [372] <7th Aug 2022>
Release [369] <3rd July 2022>
Release [360] <2nd June 2022>
Release [352] <1st May 2022>
Release [350] <28th April 2022>
Release [340] <20th Mar 2022>
Release [331] <6th Mar 2022>
Release [330] <6th Mar 2022>
Release [325] <8th Feb 2022>

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