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RadialSprite question #3

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mbabuskov opened this issue Oct 31, 2015 · 1 comment
Open

RadialSprite question #3

mbabuskov opened this issue Oct 31, 2015 · 1 comment

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@mbabuskov
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Hi,

I'm looking at RadialSprite:
https://github.com/xoppa/world/blob/master/src/com/xoppa/android/misc/RadialSprite.java

And I wonder if using libGDX builtin triangulation would help simplify the code:
https://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/math/EarClippingTriangulator.html

If those two are unrelated and I completely missed the mark, I apologize.

Thanks.

@IrfanNian
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IrfanNian commented Feb 18, 2021

Hi,

I'm looking at RadialSprite:
https://github.com/xoppa/world/blob/master/src/com/xoppa/android/misc/RadialSprite.java

And I wonder if using libGDX builtin triangulation would help simplify the code:
https://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/math/EarClippingTriangulator.html

If those two are unrelated and I completely missed the mark, I apologize.

Thanks.

Hi, by any chance did you able to use the RadialSprite? I can't seem to figure out what to do after importing it to my main class.
Tried to do this, but doesn't work.

RadialSprite progress = new RadialSprite();
progress.draw(batch, ..., ..);

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