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It might be more convenient if the point order stays the same between the earth mesh and the textureatlas node. Poly count is the same but point order seems different. I made a complex selection selection for blasting after the texture atlas, that would have been good to be able to drop upstream for rebaking on my refined mesh.
The text was updated successfully, but these errors were encountered:
It might be more convenient if the point order stays the same between the earth mesh and the textureatlas node. Poly count is the same but point order seems different. I made a complex selection selection for blasting after the texture atlas, that would have been good to be able to drop upstream for rebaking on my refined mesh.
The text was updated successfully, but these errors were encountered: