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KeyError: 'KHR_draco_mesh_compression' #19
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I might have sometime today. Could you take give me the exact parameters to
get the bug?
If I am not able to repro it I won’t be able to fix it.
…On Wed, Jul 24, 2024 at 1:05 PM Piminski ***@***.***> wrote:
I am getting this error when increasing the min dist and max mesh.
The same coordinates worked with 500 min dist and 5000 max mesh. When I
increased to 1500 min dist and 15000 max mesh I get this error.
Error
Invalid source /obj/geo1/EarthMesh1/Glb.
(Error: Python error: Traceback (most recent call last):
File "", line 66, in
KeyError: 'KHR_draco_mesh_compression'
).
I am using @joreeves <https://github.com/joreeves> implementation
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Here are the setting that create the error: lat: 34.067054 min error:2 max mesh: 15000 |
Awesome I will check that very soon.
…On Wed, Jul 24, 2024 at 1:27 PM Piminski ***@***.***> wrote:
Here are the setting that create the error:
lat: 34.067054
lon: -118.389711
min error:2
mar error:100000
mindist: 1500
maxdist:2e+06
max mesh: 15000
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I think maybe I am pushing the process a bit too hard :). It may be some memory or buffer issues. |
No, I found the issue.
The problem is a very small mesh, likely just 2 triangles, that doesn't use Draco compression. The code assumes everything uses Draco. The larger the zone, the greater the chance of encountering a faulty mesh. I will probably submit a temporary fix soon. I am testing it, but your scene takes a long time to process.
|
Oh I see. I understand its a long process, thank you for looking into it. |
Temp fix seems to work, It's a long process but houdini handle the charge pretty well. |
@Piminski let me know if it works for you. |
OK, thank you! thats awesome. Will take me some time (a couple hours) until I can check on my end. |
@xjorma , I tested your updated HDA in Houdini 20.5. The geometry loads but for some reason I cannot see the texture, not even the mesh (only visible as wireframe and points). I changed the display settings as per the readme but there is some issue. I also tested importing the default settings on the HDA and it had the same issue. This is the first time I use Earthmesh in 20.5 so it may be some new setting I need to change... I will now check in 20.0. This screenshot shows the default (your base settings) mesh as it appears with "Flat wire shaded" viewport: |
Is never tested with 20.5 can upgrade and test.
…On Thu, Jul 25, 2024 at 5:25 PM Piminski ***@***.***> wrote:
@xjorma <https://github.com/xjorma> , I tested your updated HDA in
Houdini 20.5. The geometry loads but for some reason I cannot see the
texture, not even the mesh (only visible as wireframe and points). I
changed the display settings as per the readme but there is some issue. I
also tested importing the default settings on the HDA and it had the same
issue. This is the first time I use Earthmesh in 20.5 so it may be some new
setting I need to change...
I will now check in 20.0.
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I am getting this error when increasing the min dist and max mesh.
The same coordinates worked with 500 min dist and 5000 max mesh. When I increased to 1500 min dist and 15000 max mesh I get this error.
Error
Invalid source /obj/geo1/EarthMesh1/Glb.
(Error: Python error: Traceback (most recent call last):
File "", line 66, in
KeyError: 'KHR_draco_mesh_compression'
).
I am using @joreeves implementation
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