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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from httpsgithub.comgithubgitignoreblobmasterUnity.gitignore
#
[Ll]ibrary
[Tt]emp
[Oo]bj
[Bb]uild
[Bb]uilds
[Ll]ogs
[Uu]ser[Ss]ettings
VTS_XYPluginGUI/Assets/Plugins
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
[Mm]emoryCaptures
# Asset meta data should only be ignored when the corresponding asset is also ignored
![Aa]ssets.meta
!ICSharpCode.SharpZipLib.dll
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssetsAssetStoreTools
# Autogenerated Jetbrains Rider plugin
[Aa]ssetsPluginsEditorJetBrains
# Visual Studio cache directory
*.vs
# Gradle cache directory
*.gradle
# Autogenerated VSMDConsulo solution and project files
ExportedObj
*.consulo
*.unityproj
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
.vscode
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
[Aa]ssets[Aa]ddressable[Aa]ssets[Dd]ata.bin
# Temporary auto-generated Android Assets
[Aa]ssets[Ss]treamingAssetsaa.meta
[Aa]ssets[Ss]treamingAssetsaa
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets