Skip to content

Latest commit

 

History

History
128 lines (91 loc) · 3.85 KB

test.rst

File metadata and controls

128 lines (91 loc) · 3.85 KB

Developer Build and Test Instructions

Switching XRT development work from P4 to Git can be done without much downtime provided you use a few scripts we have created:

  • build.sh build script that builds XRT for both Debug and Release profiles.
  • run.sh loader script that sets up environment assuming XRT was built with build.sh.
  • board.sh harvests sprite UNIT_HW test cases and runs board tests.

Building XRT

Make sure you build XRT on a Centos7.4+ or Ubuntu16.04.4 host.

It is probably safest if you keep your Git clone of XRT on a network mounted drive that can be accessed from different hosts. One advantage is that you can have your editor run on a host that is not used for board testing, since you don't really want host/driver crashes to leave your unsaved edits in limbo.

git clone https://github.com/Xilinx/XRT.git
cd XRT/build
./build.sh

build.sh script builds for both Debug and Release profiles. It is necessary to use the build script if you intend to use the loader script run.sh and the board testing script board.sh.

For the normal development flow, it is not necessary to build RPM or DEB packages. The loader and test scripts both work by setting the environment to point at the binaries created by the build script.

Running XRT

To run your locally built XRT with a sample host.exe and kernel.xclbin, simply prepend your command line invocation with XRT/build/run.sh

<path>/XRT/build/run.sh ./host.exe kernel.xclbin

By default the run.sh script uses the binaries from the Release profile. In order run with the binaries from Debug profile use -dbg flag; this way you can even start your favorite debugger by prefixing its invocation with run.sh -dbg

<path>/XRT/build/run.sh -dbg emacs

Testing XRT

After making changes to XRT in your Git clone, rebuild with build.sh as explained above, then run a full set of board tests using the board.sh script. For example:

mkdir tests
cd tests
<path>/XRT/build/board.sh -board vcu1525 -sync

The -sync option tells the script to rsync tests from the latest nightly sprite area. Without the -sync option, the board script will run all tests that were previously synced into the current directory.

While tests run a file named results.all will list the test with PASS/FAIL keyword. This file is appended (not removed between runs). A complete run should take 5-10 mins for approximately 70 tests.

Unit Testing XRT

We use GTest to do unit testing. The GTest package is installed by running XRT/src/runtime_src/tools/scripts/xrtdeps.sh.

The GTest package on CentOS/RHEL 7.5 provides the GTest libraries here:
  • /usr/lib64/libgtest.so
  • /usr/lib64/libgtest_main.so

However, the GTest package on Ubuntu 16.04 provides source only!

To use GTest on Ubuntu 16.04 use:

cd /usr/src/gtest
sudo cmake CMakeLists.txt
sudo make
cd /usr/lib
sudo ln -s /usr/src/gtest/libgtest.a
sudo ln -s /usr/src/gtest/libgtest_main.a
# Validate:
ls *gtest*
This will add GTest static library symbolic links here:
  • /usr/lib/libgtest.a
  • /usr/lib/libgtest_main.a

CMake will handle linking, finding etc. for you.

To add GTest support to a CMakeLists.txt use the following, and this is using an example executable called 'xclbintest':

find_package(GTest)
if (GTEST_FOUND)
  enable_testing()
  message (STATUS "GTest include dirs: '${GTEST_INCLUDE_DIRS}'")
  include_directories(${GTEST_INCLUDE_DIRS})
  add_executable(xclbintest unittests/main.cpp unittests/test.cpp)
  message (STATUS "GTest libraries: '${GTEST_BOTH_LIBRARIES}'")
  target_link_libraries(xclbintest ${GTEST_BOTH_LIBRARIES} pthread)
else()
  message (STATUS "GTest was not found, skipping generation of test executables")
endif()