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recorder.worklet.js
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recorder.worklet.js
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class RecorderProcessor extends AudioWorkletProcessor {
// 0. Determine the buffer size (this is the same as the 1st argument of ScriptProcessor)
bufferSize = 4096 * 3;
// 1. Track the current buffer fill level
_bytesWritten = 0;
// 2. Create a buffer of fixed size
_buffer = new Float32Array(this.bufferSize);
constructor() {
super();
this.initBuffer();
}
initBuffer() {
this._bytesWritten = 0;
}
isBufferEmpty() {
return this._bytesWritten === 0;
}
isBufferFull() {
return this._bytesWritten === this.bufferSize;
}
/**
* @param {Float32Array[][]} inputs
* @returns {boolean}
*/
process(inputs) {
// Grabbing the 1st channel similar to ScriptProcessorNode
this.append(inputs[0][0]);
return true;
}
/**
*
* @param {Float32Array} channelData
*/
append(channelData) {
if (this.isBufferFull()) {
this.flush();
}
if (!channelData) return;
for (let i = 0; i < channelData.length; i++) {
this._buffer[this._bytesWritten++] = channelData[i];
}
}
flush() {
// trim the buffer if ended prematurely
this.port.postMessage(
this._bytesWritten < this.bufferSize
? this._buffer.slice(0, this._bytesWritten)
: this._buffer,
);
this.initBuffer();
}
}
registerProcessor("recorder.worklet", RecorderProcessor);