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A few levels in each game reach 100% Utilization in the Audio Debug window, resulting in crackling BGM and sound effects, as well as delayed voiceover narration. The problem stages show 10 simultaneous active rows in the Audio Debug window with a large majority of the active blocks showing mix bins that stay muted and are never called.
Title
https://xemu.app/titles/46530002/#Otogi-Myth-of-Demons
https://xemu.app/titles/46530004/#Otogi-2-Immortal-Warriors
Bug Description
A few levels in each game reach 100% Utilization in the Audio Debug window, resulting in crackling BGM and sound effects, as well as delayed voiceover narration. The problem stages show 10 simultaneous active rows in the Audio Debug window with a large majority of the active blocks showing mix bins that stay muted and are never called.
https://youtu.be/Zom5ASA0x5g
Expected Behavior
Most stages register approximately 70% Utilization/five active rows at once.
xemu Version
All xemu versions are affected.
System Information
OS: Windows 11
CPU: 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz
GPU: NVIDIA RTX 3080
GPU Driver: NVIDIA 32.0.15.6636
Additional Context
No response
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