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Clean up "fungible" part with inventories #152

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domob1812 opened this issue Jul 14, 2020 · 1 comment
Open

Clean up "fungible" part with inventories #152

domob1812 opened this issue Jul 14, 2020 · 1 comment
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cleanup Code cleanups / refactorings game Something related to the game logic interface Something related to the RPC (or other) interface

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@domob1812
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All inventories, moves that touch items and game-state JSON representations include "fungible" somewhere in the format. This was introduced when we still planned to also have true non-fungible items, which would be separate. But now that all items in inventories will always be fungible (ERC-1155 style), we should clean this up at some point.

@domob1812 domob1812 added cleanup Code cleanups / refactorings game Something related to the game logic labels Jul 14, 2020
@domob1812
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As this affects the move format, it will be a consensus fork. It also affects the frontend, both for move generation and for retrieving the game state.

@domob1812 domob1812 added the interface Something related to the RPC (or other) interface label Jul 14, 2020
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Labels
cleanup Code cleanups / refactorings game Something related to the game logic interface Something related to the RPC (or other) interface
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