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engine.c
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engine.c
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const int N = 100;
const int size = (N+2) * (N+2);
static float u[size], v[size], u_prev[size], v_prev[size];
static float dens[size], dens_prev[size];
#define IX(i, j) ((i) + (N+2) * (j))
#define SWAP(x0, x) { float * tmp = x0; x0 = x; x = tmp; }
void add_source(int N, float * x, float * s, float dt) {
int size = (N+2) * (N+2);
int i = 0;
for (; i < size; i++)
x[i] += dt * s[i];
}
void diffuse(int N, int b, float * x, float * x0, float diff, float dt) {
int i, j, k;
float a = dt * diff * N * N;
for (k = 0; k < 20; k++) {
for (i = 1; i <= N; i++)
for (j = 1; j <= N; j++)
x[IX(i,j)] = (x0[IX(i,j)] + a*( x[IX(i-1,j)] + x[IX(i+1,j)] + x[IX(i,j-1)] + x[IX(i,j+1)] )) / (1 + 4*a);
set_bnd(N, b, x);
}
}
void advect(int N, int b, float * d, float * d0, float * u, float * v, float dt) {
int i, j, i0, j0, i1, j1;
float x, y, s0, t0, s1, t1, dt0;
dt0 = dt * N;
for (i = 1; i <= N; i++)
for (j = 1; j <= N; j++) {
x = i - dt0 * u[IX(i,j)];
y = j - dt0 * v[IX(i,j)];
if (x < 0.5) x = 0.5;
if (x > N + 0.5) x = N + 0.5;
i0 = (int) x;
i1 = i0 + 1;
if (y < 0.5) y = 0.5;
if (y > N + 0.5) y = N + 0.5;
j0 = (int) y;
j1 = j0 + 1;
s1 = x - i0;
s0 = 1 - s1;
t1 = y - j0;
t0 = 1 - t1;
d[IX(i,j)] = s0 * (t0 * d0[IX(i0,j0)] + t1 * d0[IX(i0, j1)]) +
s1 * (t0 * d0[IX(i1,j0)] + t1 * d0[IX(i1,j1)]);
}
set_bnd(N, b, d);
}
void dens_step(int N, float * x, float * x0, float * u, float * v, float diff, float dt) {
add_source(N, x, x0, dt);
SWAP(x0, x);
diffuse(N, 0, x, x0, diff, dt);
SWAP(x0, x);
advect(N, 0, x, x0, u, v, dt);
}
void vel_step(int N, float * u, float * v, float * u0, float * v0, float visc, float dt) {
add_source(N, u, u0, dt);
add_source(N, v, v0, dt);
SWAP(u0, u);
diffuse(N, 1, u, u0, visc, dt);
SWAP(v0, v);
diffuse(N, 2, v, v0, visc, dt);
project(N, u, v, u0, v0);
SWAP(u0, u);
SWAP(v0, v);
advect(N, 1, u, u0, u0, v0, dt);
advect(N, 2, v, v0, u0, v0, dt);
project(N, u, v, u0, v0);
}
void project(int N, float * u, float * v, float * p, float * div) {
int i, j, k;
float h;
h = 1. / N;
for (i = 1; i <= N; i++)
for (j = 1; j <= N; j++) {
div[IX(i,j)] = -0.5 * h * (u[IX(i+1, j)] - u[IX(i-1, j)] + v[IX(i,j+1)] - v[IX(i,j-1)]);
p[IX(i,j)] = 0;
}
set_bnd(N, 0, div);
set_bnd(N, 0, p);
for (k = 0; k < 20; k++) {
for (i = 1; i <= N; i++)
for (j = 1; j <= N; j++) {
p[IX(i,j)] = (div[IX(i,j)] + p[IX(i-1,j)] + p[IX(i+1,j)] + p[IX(i,j-1)] + p[IX(i,j+1)]) / 4;
}
set_bnd(N, 0, p);
}
for (i = 1; i <= N; i++)
for (j = 1; j <= N; j++) {
u[IX(i,j)] -= 0.5 * (p[IX(i+1,j)] - p[IX(i-1,j)]) / h;
v[IX(i,j)] -= 0.5 * (p[IX(i,j+1)] - p[IX(i,j-1)]) / h;
}
set_bnd(N, 1, u);
set_bnd(N, 2, v);
}
void set_bnd(int N, int b, float * x) {
int i;
for (i = 1; i <= N; i++) {
x[IX(0,i)] = (b==1)? -x[IX(1,i)] : x[IX(1,i)];
x[IX(N+1,i)] = (b==1)? -x[IX(N,i)] : x[IX(N,i)];
x[IX(i,0)] = (b==2)? -x[IX(i,1)] : x[IX(i,1)];
x[IX(i,N+1)] = (b==2)? -x[IX(i,N)] : x[IX(i,1)];
}
x[IX(0,0)] = 0.5 * (x[IX(1,0)] + x[IX(0,1)]);
x[IX(0,N+1)] = 0.5 * (x[IX(1,N+1)] + x[IX(0,N)]);
x[IX(N+1,0)] = 0.5 * (x[IX(N,0)] + x[IX(N+1,1)]);
x[IX(N+1,N+1)] = 0.5 * (x[IX(N,N+1)] + x[IX(N+1,N)]);
}
//-------------------------------------------------------------------------------------------------
while (simulating) {
get_from_ui(dens_prev, u_prev, v_prev);
vel_step(N, u, v, u_prev, v_prev, visc, dt);
dens_step(N, dens, dens_prev, u, v, diff, dt);
draw_dens(N, dens);
}