diff --git a/non_catalog_apps/sokoban/application.fam b/non_catalog_apps/sokoban/application.fam index 75768e21..d313da69 100644 --- a/non_catalog_apps/sokoban/application.fam +++ b/non_catalog_apps/sokoban/application.fam @@ -8,7 +8,7 @@ App( order=50, fap_description="Sokoban on Flipper Zero. Solve your path to victory!", fap_category="Games", - fap_version="1.1", + fap_version="1.3", fap_author="Racso", fap_weburl="https://games.by.rac.so/flipper-zero", fap_icon="sokoban.png", diff --git a/non_catalog_apps/sokoban/scripts/wave/graphics/icons.c b/non_catalog_apps/sokoban/scripts/wave/graphics/icons.c index 8caef901..4658a478 100644 --- a/non_catalog_apps/sokoban/scripts/wave/graphics/icons.c +++ b/non_catalog_apps/sokoban/scripts/wave/graphics/icons.c @@ -1,3 +1,4 @@ +#include #include const uint8_t _I_icon_button_ok_0[] = { diff --git a/non_catalog_apps/sokoban/scripts/wave/scene_management.h b/non_catalog_apps/sokoban/scripts/wave/scene_management.h index d3fc3a9f..1875ac4b 100644 --- a/non_catalog_apps/sokoban/scripts/wave/scene_management.h +++ b/non_catalog_apps/sokoban/scripts/wave/scene_management.h @@ -13,12 +13,7 @@ typedef void (*TransitionCallback)(int from, int to, void*); typedef struct Scene Scene; typedef struct SceneManager SceneManager; -Scene* scene_alloc( - RenderCallback render_callback, - TickCallback tick_callback, - InputCallback input_callback, - TransitionCallback transition_callback, - void* context); +Scene* scene_alloc(RenderCallback render_callback, TickCallback tick_callback, InputCallback input_callback, TransitionCallback transition_callback, void* context); void scene_destroy(Scene* s); SceneManager* scene_manager_alloc_auto(); @@ -30,4 +25,4 @@ void scene_manager_register_scene(SceneManager* sm, int id, Scene* scene); void scene_manager_set_scene(SceneManager* sm, int id); void scene_manager_tick(SceneManager* sm); int scene_manager_get_current_scene_id(SceneManager* sm); -bool scene_manager_has_scene(SceneManager* sm); \ No newline at end of file +bool scene_manager_has_scene(SceneManager* sm);