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Documentation suggestion: Handling Audio CDs. #374

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rapidfixer opened this issue Aug 13, 2024 · 1 comment
Open

Documentation suggestion: Handling Audio CDs. #374

rapidfixer opened this issue Aug 13, 2024 · 1 comment

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@rapidfixer
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rapidfixer commented Aug 13, 2024

It was not entirely clear for me how to deal with generating/using Audio CD images with xStation. That is required for some games, which depend on ability to read music from user-provided CD, for example, Vib-Ribbon.
Found this thread,
which IMO is quite misguiding. So, i would like to suggest to add to documentation a section about dealing with Audio CD.

What i found most useful way to make it work, without extra software that messes with generating images/drive emulation:

  • Create wav file from your tracks (any free audio converter software can be used)
  • Generate .cue for tracks. (Again, multiple free options available to create .cue's)
  • Rename .wav to .bin. (Name in .cue file should of course be the same, with .bin extension)
  • Add both .cue and .bin to the folder on SD card.
  • Use your CDDA image as a normal image, adding it to queue.
@ramapcsx2
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Audio CDs rip fine with Imgburn, for example.
If you want to actually master a new disk, from mp3 or similar, then it becomes tough. I would look for a CD authoring software, such as Nero once did.

I'm not good with documentation, so it's unlikely I would write another guide for xStation specifically :p
This is a generic task anyway.

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