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It was not entirely clear for me how to deal with generating/using Audio CD images with xStation. That is required for some games, which depend on ability to read music from user-provided CD, for example, Vib-Ribbon.
Found this thread,
which IMO is quite misguiding. So, i would like to suggest to add to documentation a section about dealing with Audio CD.
What i found most useful way to make it work, without extra software that messes with generating images/drive emulation:
Create wav file from your tracks (any free audio converter software can be used)
Generate .cue for tracks. (Again, multiple free options available to create .cue's)
Rename .wav to .bin. (Name in .cue file should of course be the same, with .bin extension)
Add both .cue and .bin to the folder on SD card.
Use your CDDA image as a normal image, adding it to queue.
The text was updated successfully, but these errors were encountered:
Audio CDs rip fine with Imgburn, for example.
If you want to actually master a new disk, from mp3 or similar, then it becomes tough. I would look for a CD authoring software, such as Nero once did.
I'm not good with documentation, so it's unlikely I would write another guide for xStation specifically :p
This is a generic task anyway.
It was not entirely clear for me how to deal with generating/using Audio CD images with xStation. That is required for some games, which depend on ability to read music from user-provided CD, for example, Vib-Ribbon.
Found this thread,
which IMO is quite misguiding. So, i would like to suggest to add to documentation a section about dealing with Audio CD.
What i found most useful way to make it work, without extra software that messes with generating images/drive emulation:
The text was updated successfully, but these errors were encountered: