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Add Rename target to "name".
Kinda specific use, but for example, if you want to create a robot that has the same appearance as the summoner but with different stats and abilities, right now you can either
"Create a 0/0/0 robot named "whatever" on {Where you want}, then choose every robot with 0 health, then that robot become a copy of this robot, then remove all abilities from that robot, then set that robot's attack to A, then set that robot's health to B, then set that robot's speed to C, then give that robot {ability}",
Which is really long, and makes the parser choke, or
"Create a A/0/C robot named "{The SprtieID you find in export card}" on {Where you want}, then chose every robot with 0 health, set that robot health to B, then give that robot {ability}",
Which is shorter, but mean your robot is named some gibberish like "q0bg431iok". Being able to rename robots would solve this issue.
The text was updated successfully, but these errors were encountered:
Add Rename target to "name".
Kinda specific use, but for example, if you want to create a robot that has the same appearance as the summoner but with different stats and abilities, right now you can either
"Create a 0/0/0 robot named "whatever" on {Where you want}, then choose every robot with 0 health, then that robot become a copy of this robot, then remove all abilities from that robot, then set that robot's attack to A, then set that robot's health to B, then set that robot's speed to C, then give that robot {ability}",
Which is really long, and makes the parser choke, or
"Create a A/0/C robot named "{The SprtieID you find in export card}" on {Where you want}, then chose every robot with 0 health, set that robot health to B, then give that robot {ability}",
Which is shorter, but mean your robot is named some gibberish like "q0bg431iok". Being able to rename robots would solve this issue.
The text was updated successfully, but these errors were encountered: