Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Suggestion] "Rename object" action #1893

Open
Zergla opened this issue Dec 23, 2023 · 0 comments
Open

[Suggestion] "Rename object" action #1893

Zergla opened this issue Dec 23, 2023 · 0 comments

Comments

@Zergla
Copy link

Zergla commented Dec 23, 2023

Add Rename target to "name".
Kinda specific use, but for example, if you want to create a robot that has the same appearance as the summoner but with different stats and abilities, right now you can either
"Create a 0/0/0 robot named "whatever" on {Where you want}, then choose every robot with 0 health, then that robot become a copy of this robot, then remove all abilities from that robot, then set that robot's attack to A, then set that robot's health to B, then set that robot's speed to C, then give that robot {ability}",
Which is really long, and makes the parser choke, or
"Create a A/0/C robot named "{The SprtieID you find in export card}" on {Where you want}, then chose every robot with 0 health, set that robot health to B, then give that robot {ability}",
Which is shorter, but mean your robot is named some gibberish like "q0bg431iok". Being able to rename robots would solve this issue.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant