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lib.php
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<?php
// This file is part of Moodle - http://moodle.org/
//
// Moodle is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Moodle is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Moodle. If not, see <http://www.gnu.org/licenses/>.
/**
* Library of interface functions and constants for module millionaire
*
* All the core Moodle functions, needed to integrate this plugin into Moodle at all,
* should be placed here.
*
* All the millionaire specific functions, needed to implement all the module
* logic, should go to locallib.php. This will help to save some memory when
* Moodle is performing actions across all modules.
*
* @package mod_millionaire
* @copyright 2019 Benedikt Kulmann <[email protected]>
* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
*/
use core_completion\api;
use mod_millionaire\model\gamesession;
use mod_millionaire\util;
defined('MOODLE_INTERNAL') || die();
// different highscore modes
define('MOD_MILLIONAIRE_HIGHSCORE_MODE_BEST', 'best');
define('MOD_MILLIONAIRE_HIGHSCORE_MODE_LAST', 'last');
define('MOD_MILLIONAIRE_HIGHSCORE_MODE_AVERAGE', 'average');
define('MOD_MILLIONAIRE_HIGHSCORE_MODES', [
MOD_MILLIONAIRE_HIGHSCORE_MODE_BEST,
MOD_MILLIONAIRE_HIGHSCORE_MODE_LAST,
MOD_MILLIONAIRE_HIGHSCORE_MODE_AVERAGE
]);
// available joker types
define('MOD_MILLIONAIRE_JOKER_CHANCE', 'chance');
define('MOD_MILLIONAIRE_JOKER_AUDIENCE', 'audience');
define('MOD_MILLIONAIRE_JOKER_FEEDBACK', 'feedback');
define('MOD_MILLIONAIRE_JOKERS', [
MOD_MILLIONAIRE_JOKER_CHANCE,
MOD_MILLIONAIRE_JOKER_AUDIENCE,
MOD_MILLIONAIRE_JOKER_FEEDBACK
]);
/**
* Returns the information on whether the module supports a feature
*
* See {@link plugin_supports()} for more info.
*
* @param string $feature FEATURE_xx constant for requested feature
* @return mixed true if the feature is supported, null if unknown
*/
function millionaire_supports($feature) {
switch ($feature) {
case FEATURE_SHOW_DESCRIPTION:
case FEATURE_BACKUP_MOODLE2:
case FEATURE_COMPLETION_HAS_RULES:
case FEATURE_MOD_INTRO:
case FEATURE_USES_QUESTIONS:
return true;
default:
return null;
}
}
/**
* Saves a new instance of the millionaire quiz into the database
*
* Given an object containing all the necessary data,
* (defined by the form in mod_form.php) this function
* will create a new instance and return the id number
* of the new instance.
*
* @param stdClass $millionaire Submitted data from the form in mod_form.php
* @param mod_millionaire_mod_form $mform The form instance itself (if needed)
*
* @return int The id of the newly inserted millionaire record
* @throws dml_exception
*/
function millionaire_add_instance(stdClass $millionaire, mod_millionaire_mod_form $mform = null) {
global $DB;
// pre-processing
$millionaire->timecreated = time();
millionaire_preprocess_form_data($millionaire);
// insert into db
$millionaire->id = $DB->insert_record('millionaire', $millionaire);
// some additional stuff
millionaire_after_add_or_update($millionaire);
return $millionaire->id;
}
/**
* Updates an instance of the millionaire in the database
*
* Given an object containing all the necessary data,
* (defined by the form in mod_form.php) this function
* will update an existing instance with new data.
*
* @param stdClass $millionaire An object from the form in mod_form.php
* @param mod_millionaire_mod_form $mform The form instance itself (if needed)
*
* @return boolean Success/Fail
* @throws dml_exception
*/
function millionaire_update_instance(stdClass $millionaire, mod_millionaire_mod_form $mform = null) {
global $DB;
// pre-processing
$millionaire->id = $millionaire->instance;
millionaire_preprocess_form_data($millionaire);
// update in db
$result = $DB->update_record('millionaire', $millionaire);
// some additional stuff
millionaire_after_add_or_update($millionaire);
return $result;
}
/**
* Pre-process the millionaire options form data, making any necessary adjustments.
* Called by add/update instance in this file.
*
* @param stdClass $millionaire The variables set on the form.
*/
function millionaire_preprocess_form_data(stdClass $millionaire) {
// update timestamp
$millionaire->timemodified = time();
// trim name.
if (!empty($millionaire->name)) {
$millionaire->name = trim($millionaire->name);
}
}
/**
* This function is called at the end of millionaire_add_instance
* and millionaire_update_instance, to do the common processing.
*
* @param stdClass $millionaire the quiz object.
*/
function millionaire_after_add_or_update(stdClass $millionaire) {
// nothing to do for now...
}
/**
* Removes an instance of the millionaire from the database
*
* Given an ID of an instance of this module,
* this function will permanently delete the instance
* and any data that depends on it.
*
* @param int $id Id of the module instance
*
* @return boolean Success/Failure
* @throws dml_exception
* @throws coding_exception
*/
function millionaire_delete_instance($id) {
global $DB;
if (!$millionaire = $DB->get_record('millionaire', ['id' => $id])) {
return false;
}
if (!$cm = get_coursemodule_from_instance('millionaire', $millionaire->id)) {
return false;
}
if (!$course = $DB->get_record('course', array('id'=>$cm->course))) {
return false;
}
$context = context_module::instance($cm->id);
// get rid of all files
$fs = get_file_storage();
$fs->delete_area_files($context->id);
// delete completion data
api::update_completion_date_event($cm->id, 'millionaire', $millionaire->id, null);
// now delete actual game data
$result = true;
// game sessions, including chosen questions and jokers
$gamesession_ids = $DB->get_fieldset_select('millionaire_gamesessions', 'id', 'game = :game', ['game' => $millionaire->id]);
if ($gamesession_ids) {
$result &= $DB->delete_records_list('millionaire_questions', 'gamesession', $gamesession_ids);
$result &= $DB->delete_records_list('millionaire_jokers', 'gamesession', $gamesession_ids);
}
$result &= $DB->delete_records('millionaire_gamesessions', ['game' => $millionaire->id]);
// levels and categories
$levels_ids = $DB->get_fieldset_select('millionaire_levels', 'id', 'game = :game', ['game' => $millionaire->id]);
if ($levels_ids) {
$result &= $DB->delete_records_list('millionaire_categories', 'level', $levels_ids);
}
$result &= $DB->delete_records('millionaire_levels', ['game' => $millionaire->id]);
$result &= $DB->delete_records('millionaire', ['id' => $millionaire->id]);
return $result;
}
/**
* Obtains the automatic completion state for this forum based on any conditions
* in forum settings.
*
* @param object $course Course
* @param object $cm Course-module
* @param int $userid User ID
* @param bool $type Type of comparison (or/and; can be used as return value if no conditions)
* @return bool True if completed, false if not, $type if conditions not set.
* @throws dml_exception
* @throws moodle_exception
*/
function millionaire_get_completion_state($course, $cm, $userid, $type) {
list($course, $coursemodule) = get_course_and_cm_from_cmid($cm->id, 'millionaire');
if (!($millionaire = util::get_game($coursemodule))) {
throw new Exception("Can't find activity instance {$cm->instance}");
}
$result = $type;
if ($millionaire->get_completionrounds()) {
$value = $millionaire->get_completionrounds() <= $millionaire->count_finished_gamesessions($userid);
if ($type == COMPLETION_AND) {
$result &= $value;
} else {
$result |= $value;
}
}
if ($millionaire->get_completionpoints()) {
$value = $millionaire->get_completionrounds() <= $millionaire->calculate_total_score($userid);
if ($type == COMPLETION_AND) {
$result &= $value;
} else {
$result |= $value;
}
}
return $result;
}
function millionaire_perform_completion($course, $cm, $millionaire) {
global $USER;
$completion = new completion_info($course);
if ($completion->is_enabled($cm) == COMPLETION_TRACKING_AUTOMATIC && ($millionaire->completionrounds || $millionaire->completionpoints)) {
$completion->update_state($cm, COMPLETION_COMPLETE, $USER->id);
}
}