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By default, we show dynophores in 3D using the NGL SphereBuffer representation.
Alternatively, we would like to offer the NGL PointBuffer representation which shows rendering artifacts. With time on our hands, look into this and make it ready for use.
The text was updated successfully, but these errors were encountered:
By default, we show dynophores in 3D using the NGL SphereBuffer representation.
Alternatively, we would like to offer the NGL PointBuffer representation which shows rendering artifacts. With time on our hands, look into this and make it ready for use.
The text was updated successfully, but these errors were encountered: