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Voice SDK Unreal Samples

This is a demo game for Voice SDK. It demonstrates how to add Voice Commands and TTS into an Unreal game. In the game user can use Voice Commands to change objects' color.

"Screengrab of shapes demo"

Supported Engine Versions:

UE4.27, UE5.0 and UE5.1.

Supported Platforms:

Windows, Oculus, Android.

Note: This sample project doesn't work on Mac.

Getting Started

⛳ By following below steps you will be able to get the sample app running on your computer, you will be able to use your voice to interact with the game to change objects' color.

  1. Create a wit.ai app:

    • Download our app backup file from here.

    • Visit Wit.ai and create a new app with the backup file.

"Screengrab of creating a new Wit.ai app from a backup file"

  1. Download this sample project, and unzip it.

  2. Run install_VoiceSDK.bat to install Voice SDK.

  3. Double click voicesdk_unreal_demo.uproject to open the project

  4. The first time you run this project, Unreal will need to compile Voice SDK, it will pop a window: Missing voicesdk_unreal_demo Moduels, then click Yes to compile Voice SDK.

  5. Once Unreal editor opened, then open the ShapeConfiguration file from Content/VoiceSDK/Demo/Configuration and put your Wit.ai's Server Access Token and Client Access Token there. Tokens can be found here:

"Screengrab of Wit.ai app's tokens"

  1. Play the game and now you can try our magic: ✨ Make the cube red.

    • You can use the input box to give a text command (e.g. Make the cube red) and then click the Send button to execute.

    • Or click the Acitvate button to give a voice command.

Congratulations you made it! 🏆

If you cannot work it out, please check out the below video which shows how people follow the above steps to get the sample app to run:

"guide"

If you still cannot get it to run, please feel free to create an issue, we will help you.

License

The license for voicesdk-unreal-samples can be found in LICENSE file in the root directory of this source tree.

You can also find the applicable Oculus License here: https://developer.oculus.com/licenses/oculussdk

The MIT license applies to only certain, clearly marked documents. If an individual file does not indicate which license it is subject to, then the Oculus License applies.

Terms of Use

Our terms of use can be found at https://opensource.facebook.com/legal/terms.

Use of Wit.ai services fall under the terms of use of Wit.ai found here: https://wit.ai/terms.

Privacy Policy

Our privacy policy can be found at https://opensource.facebook.com/legal/privacy.

The privacy policy for the Wit.ai service can be found at https://wit.ai/privacy.