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pngwutil.c
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pngwutil.c
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/* pngwutil.c - utilities to write a PNG file
*
* Copyright (c) 2018-2024 Cosmin Truta
* Copyright (c) 1998-2002,2004,2006-2018 Glenn Randers-Pehrson
* Copyright (c) 1996-1997 Andreas Dilger
* Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc.
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
*/
#include "pngpriv.h"
#ifdef PNG_WRITE_SUPPORTED
#ifdef PNG_WRITE_INT_FUNCTIONS_SUPPORTED
/* Place a 32-bit number into a buffer in PNG byte order. We work
* with unsigned numbers for convenience, although one supported
* ancillary chunk uses signed (two's complement) numbers.
*/
void PNGAPI
png_save_uint_32(png_bytep buf, png_uint_32 i)
{
buf[0] = (png_byte)((i >> 24) & 0xffU);
buf[1] = (png_byte)((i >> 16) & 0xffU);
buf[2] = (png_byte)((i >> 8) & 0xffU);
buf[3] = (png_byte)( i & 0xffU);
}
/* Place a 16-bit number into a buffer in PNG byte order.
* The parameter is declared unsigned int, not png_uint_16,
* just to avoid potential problems on pre-ANSI C compilers.
*/
void PNGAPI
png_save_uint_16(png_bytep buf, unsigned int i)
{
buf[0] = (png_byte)((i >> 8) & 0xffU);
buf[1] = (png_byte)( i & 0xffU);
}
#endif
/* Simple function to write the signature. If we have already written
* the magic bytes of the signature, or more likely, the PNG stream is
* being embedded into another stream and doesn't need its own signature,
* we should call png_set_sig_bytes() to tell libpng how many of the
* bytes have already been written.
*/
void PNGAPI
png_write_sig(png_structrp png_ptr)
{
png_byte png_signature[8] = {137, 80, 78, 71, 13, 10, 26, 10};
#ifdef PNG_IO_STATE_SUPPORTED
/* Inform the I/O callback that the signature is being written */
png_ptr->io_state = PNG_IO_WRITING | PNG_IO_SIGNATURE;
#endif
/* Write the rest of the 8 byte signature */
png_write_data(png_ptr, &png_signature[png_ptr->sig_bytes],
(size_t)(8 - png_ptr->sig_bytes));
if (png_ptr->sig_bytes < 3)
png_ptr->mode |= PNG_HAVE_PNG_SIGNATURE;
}
/* Write the start of a PNG chunk. The type is the chunk type.
* The total_length is the sum of the lengths of all the data you will be
* passing in png_write_chunk_data().
*/
static void
png_write_chunk_header(png_structrp png_ptr, png_uint_32 chunk_name,
png_uint_32 length)
{
png_byte buf[8];
#if defined(PNG_DEBUG) && (PNG_DEBUG > 0)
PNG_CSTRING_FROM_CHUNK(buf, chunk_name);
png_debug2(0, "Writing %s chunk, length = %lu", buf, (unsigned long)length);
#endif
if (png_ptr == NULL)
return;
#ifdef PNG_IO_STATE_SUPPORTED
/* Inform the I/O callback that the chunk header is being written.
* PNG_IO_CHUNK_HDR requires a single I/O call.
*/
png_ptr->io_state = PNG_IO_WRITING | PNG_IO_CHUNK_HDR;
#endif
/* Write the length and the chunk name */
png_save_uint_32(buf, length);
png_save_uint_32(buf + 4, chunk_name);
png_write_data(png_ptr, buf, 8);
/* Put the chunk name into png_ptr->chunk_name */
png_ptr->chunk_name = chunk_name;
/* Reset the crc and run it over the chunk name */
png_reset_crc(png_ptr);
png_calculate_crc(png_ptr, buf + 4, 4);
#ifdef PNG_IO_STATE_SUPPORTED
/* Inform the I/O callback that chunk data will (possibly) be written.
* PNG_IO_CHUNK_DATA does NOT require a specific number of I/O calls.
*/
png_ptr->io_state = PNG_IO_WRITING | PNG_IO_CHUNK_DATA;
#endif
}
void PNGAPI
png_write_chunk_start(png_structrp png_ptr, png_const_bytep chunk_string,
png_uint_32 length)
{
png_write_chunk_header(png_ptr, PNG_CHUNK_FROM_STRING(chunk_string), length);
}
/* Write the data of a PNG chunk started with png_write_chunk_header().
* Note that multiple calls to this function are allowed, and that the
* sum of the lengths from these calls *must* add up to the total_length
* given to png_write_chunk_header().
*/
void PNGAPI
png_write_chunk_data(png_structrp png_ptr, png_const_bytep data, size_t length)
{
/* Write the data, and run the CRC over it */
if (png_ptr == NULL)
return;
if (data != NULL && length > 0)
{
png_write_data(png_ptr, data, length);
/* Update the CRC after writing the data,
* in case the user I/O routine alters it.
*/
png_calculate_crc(png_ptr, data, length);
}
}
/* Finish a chunk started with png_write_chunk_header(). */
void PNGAPI
png_write_chunk_end(png_structrp png_ptr)
{
png_byte buf[4];
if (png_ptr == NULL) return;
#ifdef PNG_IO_STATE_SUPPORTED
/* Inform the I/O callback that the chunk CRC is being written.
* PNG_IO_CHUNK_CRC requires a single I/O function call.
*/
png_ptr->io_state = PNG_IO_WRITING | PNG_IO_CHUNK_CRC;
#endif
/* Write the crc in a single operation */
png_save_uint_32(buf, png_ptr->crc);
png_write_data(png_ptr, buf, 4);
}
/* Write a PNG chunk all at once. The type is an array of ASCII characters
* representing the chunk name. The array must be at least 4 bytes in
* length, and does not need to be null terminated. To be safe, pass the
* pre-defined chunk names here, and if you need a new one, define it
* where the others are defined. The length is the length of the data.
* All the data must be present. If that is not possible, use the
* png_write_chunk_start(), png_write_chunk_data(), and png_write_chunk_end()
* functions instead.
*/
static void
png_write_complete_chunk(png_structrp png_ptr, png_uint_32 chunk_name,
png_const_bytep data, size_t length)
{
if (png_ptr == NULL)
return;
/* On 64-bit architectures 'length' may not fit in a png_uint_32. */
if (length > PNG_UINT_31_MAX)
png_error(png_ptr, "length exceeds PNG maximum");
png_write_chunk_header(png_ptr, chunk_name, (png_uint_32)length);
png_write_chunk_data(png_ptr, data, length);
png_write_chunk_end(png_ptr);
}
/* This is the API that calls the internal function above. */
void PNGAPI
png_write_chunk(png_structrp png_ptr, png_const_bytep chunk_string,
png_const_bytep data, size_t length)
{
png_write_complete_chunk(png_ptr, PNG_CHUNK_FROM_STRING(chunk_string), data,
length);
}
/* This is used below to find the size of an image to pass to png_deflate_claim,
* so it only needs to be accurate if the size is less than 16384 bytes (the
* point at which a lower LZ window size can be used.)
*/
static png_alloc_size_t
png_image_size(png_structrp png_ptr)
{
/* Only return sizes up to the maximum of a png_uint_32; do this by limiting
* the width and height used to 15 bits.
*/
png_uint_32 h = png_ptr->height;
if (png_ptr->rowbytes < 32768 && h < 32768)
{
if (png_ptr->interlaced != 0)
{
/* Interlacing makes the image larger because of the replication of
* both the filter byte and the padding to a byte boundary.
*/
png_uint_32 w = png_ptr->width;
unsigned int pd = png_ptr->pixel_depth;
png_alloc_size_t cb_base;
int pass;
for (cb_base=0, pass=0; pass<=6; ++pass)
{
png_uint_32 pw = PNG_PASS_COLS(w, pass);
if (pw > 0)
cb_base += (PNG_ROWBYTES(pd, pw)+1) * PNG_PASS_ROWS(h, pass);
}
return cb_base;
}
else
return (png_ptr->rowbytes+1) * h;
}
else
return 0xffffffffU;
}
#ifdef PNG_WRITE_OPTIMIZE_CMF_SUPPORTED
/* This is the code to hack the first two bytes of the deflate stream (the
* deflate header) to correct the windowBits value to match the actual data
* size. Note that the second argument is the *uncompressed* size but the
* first argument is the *compressed* data (and it must be deflate
* compressed.)
*/
static void
optimize_cmf(png_bytep data, png_alloc_size_t data_size)
{
/* Optimize the CMF field in the zlib stream. The resultant zlib stream is
* still compliant to the stream specification.
*/
if (data_size <= 16384) /* else windowBits must be 15 */
{
unsigned int z_cmf = data[0]; /* zlib compression method and flags */
if ((z_cmf & 0x0f) == 8 && (z_cmf & 0xf0) <= 0x70)
{
unsigned int z_cinfo;
unsigned int half_z_window_size;
z_cinfo = z_cmf >> 4;
half_z_window_size = 1U << (z_cinfo + 7);
if (data_size <= half_z_window_size) /* else no change */
{
unsigned int tmp;
do
{
half_z_window_size >>= 1;
--z_cinfo;
}
while (z_cinfo > 0 && data_size <= half_z_window_size);
z_cmf = (z_cmf & 0x0f) | (z_cinfo << 4);
data[0] = (png_byte)z_cmf;
tmp = data[1] & 0xe0;
tmp += 0x1f - ((z_cmf << 8) + tmp) % 0x1f;
data[1] = (png_byte)tmp;
}
}
}
}
#endif /* WRITE_OPTIMIZE_CMF */
/* Initialize the compressor for the appropriate type of compression. */
static int
png_deflate_claim(png_structrp png_ptr, png_uint_32 owner,
png_alloc_size_t data_size)
{
if (png_ptr->zowner != 0)
{
#if defined(PNG_WARNINGS_SUPPORTED) || defined(PNG_ERROR_TEXT_SUPPORTED)
char msg[64];
PNG_STRING_FROM_CHUNK(msg, owner);
msg[4] = ':';
msg[5] = ' ';
PNG_STRING_FROM_CHUNK(msg+6, png_ptr->zowner);
/* So the message that results is "<chunk> using zstream"; this is an
* internal error, but is very useful for debugging. i18n requirements
* are minimal.
*/
(void)png_safecat(msg, (sizeof msg), 10, " using zstream");
#endif
#if PNG_RELEASE_BUILD
png_warning(png_ptr, msg);
/* Attempt sane error recovery */
if (png_ptr->zowner == png_IDAT) /* don't steal from IDAT */
{
png_ptr->zstream.msg = PNGZ_MSG_CAST("in use by IDAT");
return Z_STREAM_ERROR;
}
png_ptr->zowner = 0;
#else
png_error(png_ptr, msg);
#endif
}
{
int level = png_ptr->zlib_level;
int method = png_ptr->zlib_method;
int windowBits = png_ptr->zlib_window_bits;
int memLevel = png_ptr->zlib_mem_level;
int strategy; /* set below */
int ret; /* zlib return code */
if (owner == png_IDAT)
{
if ((png_ptr->flags & PNG_FLAG_ZLIB_CUSTOM_STRATEGY) != 0)
strategy = png_ptr->zlib_strategy;
else if (png_ptr->do_filter != PNG_FILTER_NONE)
strategy = PNG_Z_DEFAULT_STRATEGY;
else
strategy = PNG_Z_DEFAULT_NOFILTER_STRATEGY;
}
else
{
#ifdef PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED
level = png_ptr->zlib_text_level;
method = png_ptr->zlib_text_method;
windowBits = png_ptr->zlib_text_window_bits;
memLevel = png_ptr->zlib_text_mem_level;
strategy = png_ptr->zlib_text_strategy;
#else
/* If customization is not supported the values all come from the
* IDAT values except for the strategy, which is fixed to the
* default. (This is the pre-1.6.0 behavior too, although it was
* implemented in a very different way.)
*/
strategy = Z_DEFAULT_STRATEGY;
#endif
}
/* Adjust 'windowBits' down if larger than 'data_size'; to stop this
* happening just pass 32768 as the data_size parameter. Notice that zlib
* requires an extra 262 bytes in the window in addition to the data to be
* able to see the whole of the data, so if data_size+262 takes us to the
* next windowBits size we need to fix up the value later. (Because even
* though deflate needs the extra window, inflate does not!)
*/
if (data_size <= 16384)
{
/* IMPLEMENTATION NOTE: this 'half_window_size' stuff is only here to
* work round a Microsoft Visual C misbehavior which, contrary to C-90,
* widens the result of the following shift to 64-bits if (and,
* apparently, only if) it is used in a test.
*/
unsigned int half_window_size = 1U << (windowBits-1);
while (data_size + 262 <= half_window_size)
{
half_window_size >>= 1;
--windowBits;
}
}
/* Check against the previous initialized values, if any. */
if ((png_ptr->flags & PNG_FLAG_ZSTREAM_INITIALIZED) != 0 &&
(png_ptr->zlib_set_level != level ||
png_ptr->zlib_set_method != method ||
png_ptr->zlib_set_window_bits != windowBits ||
png_ptr->zlib_set_mem_level != memLevel ||
png_ptr->zlib_set_strategy != strategy))
{
if (deflateEnd(&png_ptr->zstream) != Z_OK)
png_warning(png_ptr, "deflateEnd failed (ignored)");
png_ptr->flags &= ~PNG_FLAG_ZSTREAM_INITIALIZED;
}
/* For safety clear out the input and output pointers (currently zlib
* doesn't use them on Init, but it might in the future).
*/
png_ptr->zstream.next_in = NULL;
png_ptr->zstream.avail_in = 0;
png_ptr->zstream.next_out = NULL;
png_ptr->zstream.avail_out = 0;
/* Now initialize if required, setting the new parameters, otherwise just
* do a simple reset to the previous parameters.
*/
if ((png_ptr->flags & PNG_FLAG_ZSTREAM_INITIALIZED) != 0)
ret = deflateReset(&png_ptr->zstream);
else
{
ret = deflateInit2(&png_ptr->zstream, level, method, windowBits,
memLevel, strategy);
if (ret == Z_OK)
png_ptr->flags |= PNG_FLAG_ZSTREAM_INITIALIZED;
}
/* The return code is from either deflateReset or deflateInit2; they have
* pretty much the same set of error codes.
*/
if (ret == Z_OK)
png_ptr->zowner = owner;
else
png_zstream_error(png_ptr, ret);
return ret;
}
}
/* Clean up (or trim) a linked list of compression buffers. */
void /* PRIVATE */
png_free_buffer_list(png_structrp png_ptr, png_compression_bufferp *listp)
{
png_compression_bufferp list = *listp;
if (list != NULL)
{
*listp = NULL;
do
{
png_compression_bufferp next = list->next;
png_free(png_ptr, list);
list = next;
}
while (list != NULL);
}
}
#ifdef PNG_WRITE_COMPRESSED_TEXT_SUPPORTED
/* This pair of functions encapsulates the operation of (a) compressing a
* text string, and (b) issuing it later as a series of chunk data writes.
* The compression_state structure is shared context for these functions
* set up by the caller to allow access to the relevant local variables.
*
* compression_buffer (new in 1.6.0) is just a linked list of zbuffer_size
* temporary buffers. From 1.6.0 it is retained in png_struct so that it will
* be correctly freed in the event of a write error (previous implementations
* just leaked memory.)
*/
typedef struct
{
png_const_bytep input; /* The uncompressed input data */
png_alloc_size_t input_len; /* Its length */
png_uint_32 output_len; /* Final compressed length */
png_byte output[1024]; /* First block of output */
} compression_state;
static void
png_text_compress_init(compression_state *comp, png_const_bytep input,
png_alloc_size_t input_len)
{
comp->input = input;
comp->input_len = input_len;
comp->output_len = 0;
}
/* Compress the data in the compression state input */
static int
png_text_compress(png_structrp png_ptr, png_uint_32 chunk_name,
compression_state *comp, png_uint_32 prefix_len)
{
int ret;
/* To find the length of the output it is necessary to first compress the
* input. The result is buffered rather than using the two-pass algorithm
* that is used on the inflate side; deflate is assumed to be slower and a
* PNG writer is assumed to have more memory available than a PNG reader.
*
* IMPLEMENTATION NOTE: the zlib API deflateBound() can be used to find an
* upper limit on the output size, but it is always bigger than the input
* size so it is likely to be more efficient to use this linked-list
* approach.
*/
ret = png_deflate_claim(png_ptr, chunk_name, comp->input_len);
if (ret != Z_OK)
return ret;
/* Set up the compression buffers, we need a loop here to avoid overflowing a
* uInt. Use ZLIB_IO_MAX to limit the input. The output is always limited
* by the output buffer size, so there is no need to check that. Since this
* is ANSI-C we know that an 'int', hence a uInt, is always at least 16 bits
* in size.
*/
{
png_compression_bufferp *end = &png_ptr->zbuffer_list;
png_alloc_size_t input_len = comp->input_len; /* may be zero! */
png_uint_32 output_len;
/* zlib updates these for us: */
png_ptr->zstream.next_in = PNGZ_INPUT_CAST(comp->input);
png_ptr->zstream.avail_in = 0; /* Set below */
png_ptr->zstream.next_out = comp->output;
png_ptr->zstream.avail_out = (sizeof comp->output);
output_len = png_ptr->zstream.avail_out;
do
{
uInt avail_in = ZLIB_IO_MAX;
if (avail_in > input_len)
avail_in = (uInt)input_len;
input_len -= avail_in;
png_ptr->zstream.avail_in = avail_in;
if (png_ptr->zstream.avail_out == 0)
{
png_compression_buffer *next;
/* Chunk data is limited to 2^31 bytes in length, so the prefix
* length must be counted here.
*/
if (output_len + prefix_len > PNG_UINT_31_MAX)
{
ret = Z_MEM_ERROR;
break;
}
/* Need a new (malloc'ed) buffer, but there may be one present
* already.
*/
next = *end;
if (next == NULL)
{
next = png_voidcast(png_compression_bufferp, png_malloc_base
(png_ptr, PNG_COMPRESSION_BUFFER_SIZE(png_ptr)));
if (next == NULL)
{
ret = Z_MEM_ERROR;
break;
}
/* Link in this buffer (so that it will be freed later) */
next->next = NULL;
*end = next;
}
png_ptr->zstream.next_out = next->output;
png_ptr->zstream.avail_out = png_ptr->zbuffer_size;
output_len += png_ptr->zstream.avail_out;
/* Move 'end' to the next buffer pointer. */
end = &next->next;
}
/* Compress the data */
ret = deflate(&png_ptr->zstream,
input_len > 0 ? Z_NO_FLUSH : Z_FINISH);
/* Claw back input data that was not consumed (because avail_in is
* reset above every time round the loop).
*/
input_len += png_ptr->zstream.avail_in;
png_ptr->zstream.avail_in = 0; /* safety */
}
while (ret == Z_OK);
/* There may be some space left in the last output buffer. This needs to
* be subtracted from output_len.
*/
output_len -= png_ptr->zstream.avail_out;
png_ptr->zstream.avail_out = 0; /* safety */
comp->output_len = output_len;
/* Now double check the output length, put in a custom message if it is
* too long. Otherwise ensure the z_stream::msg pointer is set to
* something.
*/
if (output_len + prefix_len >= PNG_UINT_31_MAX)
{
png_ptr->zstream.msg = PNGZ_MSG_CAST("compressed data too long");
ret = Z_MEM_ERROR;
}
else
png_zstream_error(png_ptr, ret);
/* Reset zlib for another zTXt/iTXt or image data */
png_ptr->zowner = 0;
/* The only success case is Z_STREAM_END, input_len must be 0; if not this
* is an internal error.
*/
if (ret == Z_STREAM_END && input_len == 0)
{
#ifdef PNG_WRITE_OPTIMIZE_CMF_SUPPORTED
/* Fix up the deflate header, if required */
optimize_cmf(comp->output, comp->input_len);
#endif
/* But Z_OK is returned, not Z_STREAM_END; this allows the claim
* function above to return Z_STREAM_END on an error (though it never
* does in the current versions of zlib.)
*/
return Z_OK;
}
else
return ret;
}
}
/* Ship the compressed text out via chunk writes */
static void
png_write_compressed_data_out(png_structrp png_ptr, compression_state *comp)
{
png_uint_32 output_len = comp->output_len;
png_const_bytep output = comp->output;
png_uint_32 avail = (sizeof comp->output);
png_compression_buffer *next = png_ptr->zbuffer_list;
for (;;)
{
if (avail > output_len)
avail = output_len;
png_write_chunk_data(png_ptr, output, avail);
output_len -= avail;
if (output_len == 0 || next == NULL)
break;
avail = png_ptr->zbuffer_size;
output = next->output;
next = next->next;
}
/* This is an internal error; 'next' must have been NULL! */
if (output_len > 0)
png_error(png_ptr, "error writing ancillary chunked compressed data");
}
#endif /* WRITE_COMPRESSED_TEXT */
/* Write the IHDR chunk, and update the png_struct with the necessary
* information. Note that the rest of this code depends upon this
* information being correct.
*/
void /* PRIVATE */
png_write_IHDR(png_structrp png_ptr, png_uint_32 width, png_uint_32 height,
int bit_depth, int color_type, int compression_type, int filter_type,
int interlace_type)
{
png_byte buf[13]; /* Buffer to store the IHDR info */
int is_invalid_depth;
png_debug(1, "in png_write_IHDR");
/* Check that we have valid input data from the application info */
switch (color_type)
{
case PNG_COLOR_TYPE_GRAY:
switch (bit_depth)
{
case 1:
case 2:
case 4:
case 8:
#ifdef PNG_WRITE_16BIT_SUPPORTED
case 16:
#endif
png_ptr->channels = 1; break;
default:
png_error(png_ptr,
"Invalid bit depth for grayscale image");
}
break;
case PNG_COLOR_TYPE_RGB:
is_invalid_depth = (bit_depth != 8);
#ifdef PNG_WRITE_16BIT_SUPPORTED
is_invalid_depth = (is_invalid_depth && bit_depth != 16);
#endif
if (is_invalid_depth)
png_error(png_ptr, "Invalid bit depth for RGB image");
png_ptr->channels = 3;
break;
case PNG_COLOR_TYPE_PALETTE:
switch (bit_depth)
{
case 1:
case 2:
case 4:
case 8:
png_ptr->channels = 1;
break;
default:
png_error(png_ptr, "Invalid bit depth for paletted image");
}
break;
case PNG_COLOR_TYPE_GRAY_ALPHA:
is_invalid_depth = (bit_depth != 8);
#ifdef PNG_WRITE_16BIT_SUPPORTED
is_invalid_depth = (is_invalid_depth && bit_depth != 16);
#endif
if (is_invalid_depth)
png_error(png_ptr, "Invalid bit depth for grayscale+alpha image");
png_ptr->channels = 2;
break;
case PNG_COLOR_TYPE_RGB_ALPHA:
is_invalid_depth = (bit_depth != 8);
#ifdef PNG_WRITE_16BIT_SUPPORTED
is_invalid_depth = (is_invalid_depth && bit_depth != 16);
#endif
if (is_invalid_depth)
png_error(png_ptr, "Invalid bit depth for RGBA image");
png_ptr->channels = 4;
break;
default:
png_error(png_ptr, "Invalid image color type specified");
}
if (compression_type != PNG_COMPRESSION_TYPE_BASE)
{
png_warning(png_ptr, "Invalid compression type specified");
compression_type = PNG_COMPRESSION_TYPE_BASE;
}
/* Write filter_method 64 (intrapixel differencing) only if
* 1. Libpng was compiled with PNG_MNG_FEATURES_SUPPORTED and
* 2. Libpng did not write a PNG signature (this filter_method is only
* used in PNG datastreams that are embedded in MNG datastreams) and
* 3. The application called png_permit_mng_features with a mask that
* included PNG_FLAG_MNG_FILTER_64 and
* 4. The filter_method is 64 and
* 5. The color_type is RGB or RGBA
*/
if (
#ifdef PNG_MNG_FEATURES_SUPPORTED
!((png_ptr->mng_features_permitted & PNG_FLAG_MNG_FILTER_64) != 0 &&
((png_ptr->mode & PNG_HAVE_PNG_SIGNATURE) == 0) &&
(color_type == PNG_COLOR_TYPE_RGB ||
color_type == PNG_COLOR_TYPE_RGB_ALPHA) &&
(filter_type == PNG_INTRAPIXEL_DIFFERENCING)) &&
#endif
filter_type != PNG_FILTER_TYPE_BASE)
{
png_warning(png_ptr, "Invalid filter type specified");
filter_type = PNG_FILTER_TYPE_BASE;
}
#ifdef PNG_WRITE_INTERLACING_SUPPORTED
if (interlace_type != PNG_INTERLACE_NONE &&
interlace_type != PNG_INTERLACE_ADAM7)
{
png_warning(png_ptr, "Invalid interlace type specified");
interlace_type = PNG_INTERLACE_ADAM7;
}
#else
interlace_type=PNG_INTERLACE_NONE;
#endif
/* Save the relevant information */
png_ptr->bit_depth = (png_byte)bit_depth;
png_ptr->color_type = (png_byte)color_type;
png_ptr->interlaced = (png_byte)interlace_type;
#ifdef PNG_MNG_FEATURES_SUPPORTED
png_ptr->filter_type = (png_byte)filter_type;
#endif
png_ptr->compression_type = (png_byte)compression_type;
png_ptr->width = width;
png_ptr->height = height;
png_ptr->pixel_depth = (png_byte)(bit_depth * png_ptr->channels);
png_ptr->rowbytes = PNG_ROWBYTES(png_ptr->pixel_depth, width);
/* Set the usr info, so any transformations can modify it */
png_ptr->usr_width = png_ptr->width;
png_ptr->usr_bit_depth = png_ptr->bit_depth;
png_ptr->usr_channels = png_ptr->channels;
/* Pack the header information into the buffer */
png_save_uint_32(buf, width);
png_save_uint_32(buf + 4, height);
buf[8] = (png_byte)bit_depth;
buf[9] = (png_byte)color_type;
buf[10] = (png_byte)compression_type;
buf[11] = (png_byte)filter_type;
buf[12] = (png_byte)interlace_type;
/* Write the chunk */
png_write_complete_chunk(png_ptr, png_IHDR, buf, 13);
if ((png_ptr->do_filter) == PNG_NO_FILTERS)
{
if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE ||
png_ptr->bit_depth < 8)
png_ptr->do_filter = PNG_FILTER_NONE;
else
png_ptr->do_filter = PNG_ALL_FILTERS;
}
png_ptr->mode = PNG_HAVE_IHDR; /* not READY_FOR_ZTXT */
}
/* Write the palette. We are careful not to trust png_color to be in the
* correct order for PNG, so people can redefine it to any convenient
* structure.
*/
void /* PRIVATE */
png_write_PLTE(png_structrp png_ptr, png_const_colorp palette,
png_uint_32 num_pal)
{
png_uint_32 max_palette_length, i;
png_const_colorp pal_ptr;
png_byte buf[3];
png_debug(1, "in png_write_PLTE");
max_palette_length = (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) ?
(1 << png_ptr->bit_depth) : PNG_MAX_PALETTE_LENGTH;
if ((
#ifdef PNG_MNG_FEATURES_SUPPORTED
(png_ptr->mng_features_permitted & PNG_FLAG_MNG_EMPTY_PLTE) == 0 &&
#endif
num_pal == 0) || num_pal > max_palette_length)
{
if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
{
png_error(png_ptr, "Invalid number of colors in palette");
}
else
{
png_warning(png_ptr, "Invalid number of colors in palette");
return;
}
}
if ((png_ptr->color_type & PNG_COLOR_MASK_COLOR) == 0)
{
png_warning(png_ptr,
"Ignoring request to write a PLTE chunk in grayscale PNG");
return;
}
png_ptr->num_palette = (png_uint_16)num_pal;
png_debug1(3, "num_palette = %d", png_ptr->num_palette);
png_write_chunk_header(png_ptr, png_PLTE, (png_uint_32)(num_pal * 3));
#ifdef PNG_POINTER_INDEXING_SUPPORTED
for (i = 0, pal_ptr = palette; i < num_pal; i++, pal_ptr++)
{
buf[0] = pal_ptr->red;
buf[1] = pal_ptr->green;
buf[2] = pal_ptr->blue;
png_write_chunk_data(png_ptr, buf, 3);
}
#else
/* This is a little slower but some buggy compilers need to do this
* instead
*/
pal_ptr=palette;
for (i = 0; i < num_pal; i++)
{
buf[0] = pal_ptr[i].red;
buf[1] = pal_ptr[i].green;
buf[2] = pal_ptr[i].blue;
png_write_chunk_data(png_ptr, buf, 3);
}
#endif
png_write_chunk_end(png_ptr);
png_ptr->mode |= PNG_HAVE_PLTE;
}
/* This is similar to png_text_compress, above, except that it does not require
* all of the data at once and, instead of buffering the compressed result,
* writes it as IDAT chunks. Unlike png_text_compress it *can* png_error out
* because it calls the write interface. As a result it does its own error
* reporting and does not return an error code. In the event of error it will
* just call png_error. The input data length may exceed 32-bits. The 'flush'
* parameter is exactly the same as that to deflate, with the following
* meanings:
*
* Z_NO_FLUSH: normal incremental output of compressed data
* Z_SYNC_FLUSH: do a SYNC_FLUSH, used by png_write_flush
* Z_FINISH: this is the end of the input, do a Z_FINISH and clean up
*
* The routine manages the acquire and release of the png_ptr->zstream by
* checking and (at the end) clearing png_ptr->zowner; it does some sanity
* checks on the 'mode' flags while doing this.
*/
void /* PRIVATE */
png_compress_IDAT(png_structrp png_ptr, png_const_bytep input,
png_alloc_size_t input_len, int flush)
{
if (png_ptr->zowner != png_IDAT)
{
/* First time. Ensure we have a temporary buffer for compression and
* trim the buffer list if it has more than one entry to free memory.
* If 'WRITE_COMPRESSED_TEXT' is not set the list will never have been
* created at this point, but the check here is quick and safe.
*/
if (png_ptr->zbuffer_list == NULL)
{
png_ptr->zbuffer_list = png_voidcast(png_compression_bufferp,
png_malloc(png_ptr, PNG_COMPRESSION_BUFFER_SIZE(png_ptr)));
png_ptr->zbuffer_list->next = NULL;
}
else
png_free_buffer_list(png_ptr, &png_ptr->zbuffer_list->next);
/* It is a terminal error if we can't claim the zstream. */
if (png_deflate_claim(png_ptr, png_IDAT, png_image_size(png_ptr)) != Z_OK)
png_error(png_ptr, png_ptr->zstream.msg);
/* The output state is maintained in png_ptr->zstream, so it must be
* initialized here after the claim.
*/
png_ptr->zstream.next_out = png_ptr->zbuffer_list->output;
png_ptr->zstream.avail_out = png_ptr->zbuffer_size;
}
/* Now loop reading and writing until all the input is consumed or an error
* terminates the operation. The _out values are maintained across calls to
* this function, but the input must be reset each time.
*/
png_ptr->zstream.next_in = PNGZ_INPUT_CAST(input);
png_ptr->zstream.avail_in = 0; /* set below */
for (;;)
{
int ret;
/* INPUT: from the row data */
uInt avail = ZLIB_IO_MAX;
if (avail > input_len)
avail = (uInt)input_len; /* safe because of the check */
png_ptr->zstream.avail_in = avail;
input_len -= avail;
ret = deflate(&png_ptr->zstream, input_len > 0 ? Z_NO_FLUSH : flush);
/* Include as-yet unconsumed input */
input_len += png_ptr->zstream.avail_in;
png_ptr->zstream.avail_in = 0;
/* OUTPUT: write complete IDAT chunks when avail_out drops to zero. Note
* that these two zstream fields are preserved across the calls, therefore
* there is no need to set these up on entry to the loop.
*/
if (png_ptr->zstream.avail_out == 0)
{
png_bytep data = png_ptr->zbuffer_list->output;
uInt size = png_ptr->zbuffer_size;
/* Write an IDAT containing the data then reset the buffer. The
* first IDAT may need deflate header optimization.
*/
#ifdef PNG_WRITE_OPTIMIZE_CMF_SUPPORTED
if ((png_ptr->mode & PNG_HAVE_IDAT) == 0 &&