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Is it possible to map from input triangles to output surface triangles using either fTetWild or TetWild? In other words, given a face on the input mesh, can I obtain all the corresponding output surface triangles?
Thanks!
The text was updated successfully, but these errors were encountered:
The input faces are not exactly preserved, so there is no direct correspondence between input faces and output surface faces. You could compute the closest (simply use euclidean distance) output surface faces for each input surface face to get the mapping.
Hello,
Is it possible to map from input triangles to output surface triangles using either fTetWild or TetWild? In other words, given a face on the input mesh, can I obtain all the corresponding output surface triangles?
Thanks!
The text was updated successfully, but these errors were encountered: