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I am using Tiramisu build c2da326 (not Aroma), and TCPgecko's SD cheats feature appears to be broken. I have 2 valid .gctu files on my SD card in /codes/, with a single valid code in each, and in-game the codes do nothing whatsoever. There is no error or crash either. Also, sending cheats to the game via JGecko U does nothing as well, although manually modifying addresses does work as intended. I have a code in one of my games that needs to always be active, so manually poking addresses is not going to work for me. I would prefer that this issue get fixed soon, as I see in the Tiramisu thread on GBAtemp that 1 other person also reported the feature not working, but the issue was never touched upon again, as the person affected likely just switched back to Haxchi+Mocha to use cheats. I do not wish to do this, however, so I would prefer that this get looked at ASAP.
The 2 games in question are Pokémon Rumble U and a custom NDS VC inject made with UWUVCI AIO using Yoshi Touch 'n Go (US) as base.
The Pokémon Rumble U code is the following:
Infinite P (Money) [Maq47]
30000000 332C28FC
24000000 28000000
0012000C 004C4B40
D0000000 DEADCAFE
Credit to tastymeatball for the pointer
The text was updated successfully, but these errors were encountered:
I am using Tiramisu build c2da326 (not Aroma), and TCPgecko's SD cheats feature appears to be broken. I have 2 valid .gctu files on my SD card in /codes/, with a single valid code in each, and in-game the codes do nothing whatsoever. There is no error or crash either. Also, sending cheats to the game via JGecko U does nothing as well, although manually modifying addresses does work as intended. I have a code in one of my games that needs to always be active, so manually poking addresses is not going to work for me. I would prefer that this issue get fixed soon, as I see in the Tiramisu thread on GBAtemp that 1 other person also reported the feature not working, but the issue was never touched upon again, as the person affected likely just switched back to Haxchi+Mocha to use cheats. I do not wish to do this, however, so I would prefer that this get looked at ASAP.
The 2 games in question are Pokémon Rumble U and a custom NDS VC inject made with UWUVCI AIO using Yoshi Touch 'n Go (US) as base.
The Pokémon Rumble U code is the following:
The text was updated successfully, but these errors were encountered: