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AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.qualcomm.QCARSamples.FrameMarkers"
android:versionCode="200"
android:versionName="2.6">
<!--
The application's compatibility with one or more versions of the Android
platform.
android:minSdkVersion = application's required minimum API level to run
android:targetSdkVersion = application's targeted API level
-->
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="10" />
<!--
The OpenGL ES version required by the application.
NOTE: The following tag hides this application in Google Play from
devices that do not support OpenGL ES 2.0.
-->
<uses-feature android:glEsVersion="0x00020000" />
<!--
The application requires a camera.
NOTE: Any application that requests the CAMERA permission but does not
declare any camera features with the <uses-feature> element will be
assumed to use all camera features (auto-focus and flash). Thus, the
application will not be compatible with devices that do not support
all camera features. Please use <uses-feature> to declare only the
camera features that your application does need. For instance, if you
request the CAMERA permission, but you do not need auto-focus or
flash, then declare only the android.hardware.camera feature. The
other camera features that you do not request will no longer be
assumed as required.
-->
<uses-feature android:name="android.hardware.camera" />
<!--
Add this permission to get access to the camera.
-->
<uses-permission android:name="android.permission.CAMERA" />
<!--
Add this permission to allow opening network sockets.
-->
<uses-permission android:name="android.permission.INTERNET"/>
<!--
Add this permission to check which network access properties (e.g.
active type: 3G/WiFi).
-->
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<!--
NOTE 1: The setting 'android:launchMode="singleTask"' makes sure
that the activity can begin only one task and the device can hold only
one instance of the activity at a time. However, it allows other
activities to be part of its task (unlike the 'singleInstance' mode).
It's at the root of the activity stack, but other activities (necessarily
"standard" and "singleTop" activities) can be launched into the same task.
If this attribute is not set, the default value 'standard' is used, which
would allow the activity to be launched multiple times.
NOTE 2: The setting
'android:theme="@android:style/Theme.NoTitleBar.Fullscreen"' ensures
that the application starts in full screen mode without a title bar.
-->
<application
android:icon="@drawable/icon"
android:label="@string/app_name"
android:description="@string/app_description"
android:launchMode="singleTask"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:debuggable="true">
<!--
NOTE: The values in 'android:configChanges' ensure that Android will
not destroy and re-create the activity when the user flips the
keyboard, changes the orientation of the device, or the actual or
physical screen resolution changes, but calls the Activity's
onConfigurationChanged() function instead.
NOTE 2: In order to prevent automatic reactions to orientation
changes in addition to setting proper values for
'android:configChanges', you also must explicitly specify the screen
orientation used by the application, either by setting the attribute
'android:screenOrientation' or in code by calling
Activity.setRequestedOrientation().
-->
<activity android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize"
android:name=".FrameMarkers">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>