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build.zig
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const std = @import("std");
const version = "0.5.4";
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "baller",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
.strip = false,
});
const exe_options = b.addOptions();
exe_options.addOption([]const u8, "version", "dev");
exe.root_module.addOptions("build_options", exe_options);
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_unit_tests = b.addTest(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
run_exe_unit_tests.has_side_effects = true;
// Similar to creating the run step earlier, this exposes a `test` step to
// the `zig build --help` menu, providing a way for the user to request
// running the unit tests.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_exe_unit_tests.step);
const release = b.step("release", "Prepare release builds for all supported platforms");
const release_targets = [_]std.Target.Query{
.{ .os_tag = .linux, .cpu_arch = .x86_64 },
.{ .os_tag = .linux, .cpu_arch = .aarch64 },
.{ .os_tag = .linux, .cpu_arch = .riscv64 },
.{ .os_tag = .windows, .cpu_arch = .x86_64 },
.{ .os_tag = .windows, .cpu_arch = .aarch64 },
.{ .os_tag = .macos, .cpu_arch = .x86_64 },
.{ .os_tag = .macos, .cpu_arch = .aarch64 },
};
for (release_targets) |target_query| {
const release_target = b.resolveTargetQuery(target_query);
const release_exe = b.addExecutable(.{
.name = "baller",
.root_source_file = b.path("src/main.zig"),
.target = release_target,
.optimize = .ReleaseFast,
.strip = true,
});
const release_exe_options = b.addOptions();
release_exe_options.addOption([]const u8, "version", version);
release_exe.root_module.addOptions("build_options", release_exe_options);
const install = b.addInstallArtifact(release_exe, .{
.dest_sub_path = b.fmt("{s}-{s}-{s}-{s}{s}", .{
release_exe.name,
version,
@tagName(release_target.result.os.tag),
@tagName(release_target.result.cpu.arch),
release_target.result.exeFileExt(),
}),
});
release.dependOn(&install.step);
}
}