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Anytime I created a new world and modified the seed, it would use a random seed... regardless of what was in the server start map config.
writer.WriteLine($"//map_seed");
writer.WriteLine($"//Sets the map seed used to generate the world.");
writer.WriteLine($"map_seed={serverData.ServerMap}");
writer.WriteLine($"//mapseed");
writer.WriteLine($"//Sets the map seed used to generate the world.");
writer.WriteLine($"mapseed={serverData.ServerMap}");
The text was updated successfully, but these errors were encountered:
Anytime I created a new world and modified the seed, it would use a random seed... regardless of what was in the server start map config.
per
https://dedicated.foundry-game.com/
should be
The text was updated successfully, but these errors were encountered: