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Foundry.cs has wrong map seed syntax #3

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istoleit81 opened this issue May 18, 2024 · 1 comment
Open

Foundry.cs has wrong map seed syntax #3

istoleit81 opened this issue May 18, 2024 · 1 comment

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@istoleit81
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Anytime I created a new world and modified the seed, it would use a random seed... regardless of what was in the server start map config.

writer.WriteLine($"//map_seed");
writer.WriteLine($"//Sets the map seed used to generate the world.");
writer.WriteLine($"map_seed={serverData.ServerMap}");

per
https://dedicated.foundry-game.com/

should be

writer.WriteLine($"//mapseed");
writer.WriteLine($"//Sets the map seed used to generate the world.");
writer.WriteLine($"mapseed={serverData.ServerMap}");
@werewolf2150
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Thanks,
source : https://dedicated.foundry-game.com/

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