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Something to be careful about when implementing this is "10% accuracy bonus given to ice spells on targets that can be frozen and are not currently frozen." which is something that I'm not really sure can 100% be accounted for in calculating DPS on a target.
We need to define a list of monsters that can be frozen
We need to account for the fact that the 10% bonus is only on monsters that aren't currently frozen
We need to account for the fact that even with the 10% bonus you may miss your freeze and get multiple attacks with the bonus
We need to account for a monster eventually becoming unfrozen
These seems like a really hard problem to properly solve without a full simulation. It might be better to just put in a warning and show the player both possible accuracy rolls / percent.
What went wrong?
Accuracy roll is identical when using Ice Barrage regardless of whether the Ice variant of the sceptre is selected or not
example: https://dps.osrs.wiki/?id=SledSanfewSpine
What did you expect to happen?
I believe the accuracy difference should be 0.4% (could be wrong)
What browsers are you seeing the problem on?
Firefox, Chrome
What device(s) are you seeing the problem on?
Windows, Other
Any other information
No response
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