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IIUC trace/replay never destroys a resource. That seems problematic. I can imagine creating a temp 2gig buffer, then destroying it, then creating another, then destroying it, etc....... If replay never destroys resources it will run out of memory.
The text was updated successfully, but these errors were encountered:
The trace should arguably record creation and destruction that happens during the trace. So there's the pool of objects that existed before the trace, and then objects added and destroyed during the trace. At replay, create the initial pool then create/destroy the rest in playback.
IIUC trace/replay never destroys a resource. That seems problematic. I can imagine creating a temp 2gig buffer, then destroying it, then creating another, then destroying it, etc....... If replay never destroys resources it will run out of memory.
The text was updated successfully, but these errors were encountered: