-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Multiple Frames, Multple Captures..... #15
Comments
maybe it's not important to have traces share resources but .... one idea would be to create a UUID in the registry and put it in the capture. Then in Maybe it's not important? It seems like it would be nice to capture multiple frames and observe changes to some resource over time but there needs to be some association between traces for that to happen. |
The UUID you're suggesting would be the |
I'm not sure what you mean by the UUID I'm suggesting is Where as if I capture two traces on the same page without refreshing the page their traceSerials will match. But the UI/replay won't be able to know "these 2 traces come from the same session" vs "these 2 traces are not related". So, my suggestions was create one UUID and put it in the trace. Every trace from the same session will have the same UUID and so now the UI/replay can know when traces are related and when they are not. If they're from the same session then they have the same initial states. |
Yeah you guessed why I suggested |
This is obviously not important now but ....
At the moment the UI has multiple panes. A pane is given something to show (
ReplayBuffer
,ReplayTexture
,ReplayPipeline
etc...If you capture 2 replays, inspect stuff in the first, then switch to another, some of the panes don't update beacuse they are still viewing the textures, buffers, from the first replay.
This is because the 2 replays are entirely independent. The UI has no idea that the 4th texture on the 10th command in replay
#1
is the same as the 4th texture on the 10th command in replay#2
, or any other command.Maybe there should be some way to get multiple replays from the same app?
In others, now it's
but it maybe needs to be
Were you can keep calling traceframe and it will keep adding replays and/or new objects.
The text was updated successfully, but these errors were encountered: