diff --git a/fabric-1.14.4/src/main/resources/configuration.txt b/fabric-1.14.4/src/main/resources/configuration.txt index abd839531..113a1ee88 100644 --- a/fabric-1.14.4/src/main/resources/configuration.txt +++ b/fabric-1.14.4/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/fabric-1.15.2/src/main/resources/configuration.txt b/fabric-1.15.2/src/main/resources/configuration.txt index abd839531..113a1ee88 100644 --- a/fabric-1.15.2/src/main/resources/configuration.txt +++ b/fabric-1.15.2/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/fabric-1.16.4/src/main/resources/configuration.txt b/fabric-1.16.4/src/main/resources/configuration.txt index aa783b197..8a6aa100c 100644 --- a/fabric-1.16.4/src/main/resources/configuration.txt +++ b/fabric-1.16.4/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/fabric-1.17.1/src/main/resources/configuration.txt b/fabric-1.17.1/src/main/resources/configuration.txt index aa783b197..8a6aa100c 100644 --- a/fabric-1.17.1/src/main/resources/configuration.txt +++ b/fabric-1.17.1/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/fabric-1.18.2/src/main/resources/configuration.txt b/fabric-1.18.2/src/main/resources/configuration.txt index 71cccfb97..b067322e7 100644 --- a/fabric-1.18.2/src/main/resources/configuration.txt +++ b/fabric-1.18.2/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/fabric-1.19.4/src/main/resources/configuration.txt b/fabric-1.19.4/src/main/resources/configuration.txt index bb8b456ca..e06fc3b66 100644 --- a/fabric-1.19.4/src/main/resources/configuration.txt +++ b/fabric-1.19.4/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/fabric-1.20.2/src/main/resources/configuration.txt b/fabric-1.20.2/src/main/resources/configuration.txt index bb8b456ca..e06fc3b66 100644 --- a/fabric-1.20.2/src/main/resources/configuration.txt +++ b/fabric-1.20.2/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/fabric-1.20.4/src/main/resources/configuration.txt b/fabric-1.20.4/src/main/resources/configuration.txt index bb8b456ca..e06fc3b66 100644 --- a/fabric-1.20.4/src/main/resources/configuration.txt +++ b/fabric-1.20.4/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/fabric-1.20/src/main/resources/configuration.txt b/fabric-1.20/src/main/resources/configuration.txt index bb8b456ca..e06fc3b66 100644 --- a/fabric-1.20/src/main/resources/configuration.txt +++ b/fabric-1.20/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/forge-1.12.2/src/main/resources/configuration.txt b/forge-1.12.2/src/main/resources/configuration.txt index 77eda7b67..8cb3d6b91 100644 --- a/forge-1.12.2/src/main/resources/configuration.txt +++ b/forge-1.12.2/src/main/resources/configuration.txt @@ -62,13 +62,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -144,11 +144,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -160,11 +160,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -242,20 +242,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/forge-1.14.4/src/main/resources/configuration.txt b/forge-1.14.4/src/main/resources/configuration.txt index dec35cccd..fc4c23024 100644 --- a/forge-1.14.4/src/main/resources/configuration.txt +++ b/forge-1.14.4/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/forge-1.15.2/src/main/resources/configuration.txt b/forge-1.15.2/src/main/resources/configuration.txt index dec35cccd..fc4c23024 100644 --- a/forge-1.15.2/src/main/resources/configuration.txt +++ b/forge-1.15.2/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/forge-1.16.5/src/main/resources/configuration.txt b/forge-1.16.5/src/main/resources/configuration.txt index eb4b28da1..196072e17 100644 --- a/forge-1.16.5/src/main/resources/configuration.txt +++ b/forge-1.16.5/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/forge-1.17.1/src/main/resources/configuration.txt b/forge-1.17.1/src/main/resources/configuration.txt index 8d72ac3bc..7acdd8190 100644 --- a/forge-1.17.1/src/main/resources/configuration.txt +++ b/forge-1.17.1/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/forge-1.18.2/src/main/resources/configuration.txt b/forge-1.18.2/src/main/resources/configuration.txt index eb4b28da1..196072e17 100644 --- a/forge-1.18.2/src/main/resources/configuration.txt +++ b/forge-1.18.2/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/forge-1.19.3/src/main/resources/configuration.txt b/forge-1.19.3/src/main/resources/configuration.txt index eb4b28da1..196072e17 100644 --- a/forge-1.19.3/src/main/resources/configuration.txt +++ b/forge-1.19.3/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/forge-1.20.2/src/main/resources/configuration.txt b/forge-1.20.2/src/main/resources/configuration.txt index eb4b28da1..196072e17 100644 --- a/forge-1.20.2/src/main/resources/configuration.txt +++ b/forge-1.20.2/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/forge-1.20/src/main/resources/configuration.txt b/forge-1.20/src/main/resources/configuration.txt index eb4b28da1..196072e17 100644 --- a/forge-1.20/src/main/resources/configuration.txt +++ b/forge-1.20/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" diff --git a/spigot/src/main/resources/configuration.txt b/spigot/src/main/resources/configuration.txt index 2fc3fe008..3c87f1439 100644 --- a/spigot/src/main/resources/configuration.txt +++ b/spigot/src/main/resources/configuration.txt @@ -75,13 +75,13 @@ components: webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 - # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) + # # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 - # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) + # # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 - # # (Optional) if true, players that are crouching/sneaking will be hidden + # # (optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false - # optional, if true, players that are in spectator mode will be hidden + # (optional) if true, players that are in spectator mode will be hidden hideifspectator: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false @@ -157,11 +157,11 @@ components: type: chatbox showplayerfaces: true messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages + # (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox + # (optional) set maximum number of lines visible for chatbox #visiblelines: 10 - # Optional: send push button + # (optional) send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers @@ -173,11 +173,11 @@ components: smallplayerfaces: false # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces largeplayerfaces: false - # Optional - make player faces layer hidden by default + # (optional) make player faces layer hidden by default hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) + # (optional) ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 - # Optional - label for player marker layer (default is 'Players') + # (optional) label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent @@ -255,20 +255,20 @@ tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) +# (optional) hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - enabled BetterGrass style rendering of grass and snow block sides +# (optional) enabled BetterGrass style rendering of grass and snow block sides #better-grass: true -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) +# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) +# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific +# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone"