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binding.cc
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#include <emscripten.h>
// #include "DualContouring/tracker.h"
// #include "DualContouring/main.h"
#include "procgen.h"
#include "meshoptimizer/meshoptimizer.h"
extern "C" {
EMSCRIPTEN_KEEPALIVE void initialize() {
ProcGen::initialize();
}
//
EMSCRIPTEN_KEEPALIVE PGInstance *createInstance(int seed, int chunkSize) {
// std::cout << "create instance " << seed << " " << chunkSize << std::endl;
return ProcGen::createInstance(seed, chunkSize);
}
EMSCRIPTEN_KEEPALIVE void destroyInstance(PGInstance *instance) {
ProcGen::destroyInstance(instance);
}
//
/* EMSCRIPTEN_KEEPALIVE void getHeightfieldRangeAsync(DCInstance *inst, uint32_t taskId, int x, int z, int w, int h, int lod, float *heights, int priority) {
vm::ivec2 worldPositionXZ{x, z};
vm::ivec2 sizeXZ{w, h};
inst->getHeightfieldRangeAsync(taskId, worldPositionXZ, sizeXZ, lod, heights, priority);
}
EMSCRIPTEN_KEEPALIVE void getLightRangeAsync(DCInstance *inst, uint32_t taskId, int x, int y, int z, int w, int h, int d, int lod, uint8_t *skylights, uint8_t *aos, int priority) {
vm::ivec3 worldPosition{x, y, z};
vm::ivec3 size{w, h, d};
inst->getLightRangeAsync(taskId, worldPosition, size, lod, skylights, aos, priority);
} */
//
/* EMSCRIPTEN_KEEPALIVE void createGrassSplatAsync(DCInstance *inst, uint32_t taskId, int x, int z, int lod, int priority) {
inst->createGrassSplatAsync(taskId, vm::ivec2{x, z}, lod, priority);
}
EMSCRIPTEN_KEEPALIVE void createVegetationSplatAsync(DCInstance *inst, uint32_t taskId, int x, int z, int lod, int priority) {
inst->createVegetationSplatAsync(taskId, vm::ivec2{x, z}, lod, priority);
}
EMSCRIPTEN_KEEPALIVE void createMobSplatAsync(DCInstance *inst, uint32_t taskId, int x, int z, int lod, int priority) {
inst->createMobSplatAsync(taskId, vm::ivec2{x, z}, lod, priority);
} */
//
EMSCRIPTEN_KEEPALIVE void createChunkMeshAsync(
PGInstance *inst,
uint32_t taskId,
int x, int z,
int lod,
int *lodArray,
int generateFlags,
int numVegetationInstances,
int numRockInstances,
int numGrassInstances,
int numPoiInstances
) {
vm::ivec2 worldPosition{x, z};
std::array<int, 2> lodArray2{
lodArray[0],
lodArray[1]
};
inst->createChunkMeshAsync(
taskId,
worldPosition,
lod,
lodArray2,
generateFlags,
numVegetationInstances,
numRockInstances,
numGrassInstances,
numPoiInstances
);
}
EMSCRIPTEN_KEEPALIVE void createBarrierMeshAsync(
PGInstance *inst,
uint32_t taskId,
int x, int z,
int minLod,
int maxLod
) {
vm::ivec2 worldPosition{x, z};
inst->createBarrierMeshAsync(
taskId,
worldPosition,
minLod,
maxLod
);
}
/* EMSCRIPTEN_KEEPALIVE void createChunkGrassAsync(PGInstance *inst, uint32_t taskId, int x, int z, int lod, int numGrassInstances) {
inst->createChunkGrassAsync(taskId, vm::ivec2{x, z}, lod, numGrassInstances);
} */
/* EMSCRIPTEN_KEEPALIVE void createChunkVegetationAsync(PGInstance *inst, uint32_t taskId, int x, int z, int lod, int numVegetationInstances) {
inst->createChunkVegetationAsync(taskId, vm::ivec2{x, z}, lod, numVegetationInstances);
} */
/* EMSCRIPTEN_KEEPALIVE void createLiquidChunkMeshAsync(DCInstance *inst, uint32_t taskId, int x, int y, int z, int *lodArray) {
inst->createLiquidChunkMeshAsync(taskId, vm::ivec3{x, y, z}, lodArray);
} */
//
/* EMSCRIPTEN_KEEPALIVE bool drawSphereDamage(DCInstance *inst, float x, float y, float z, float radius, float *outPositions, unsigned int *outPositionsCount) {
return inst->drawSphereDamage(x, y, z, radius, outPositions, outPositionsCount, 1);
}
EMSCRIPTEN_KEEPALIVE bool eraseSphereDamage(DCInstance *inst, float x, float y, float z, float radius, float *outPositions, unsigned int *outPositionsCount, float *outDamages) {
return inst->eraseSphereDamage(x, y, z, radius, outPositions, outPositionsCount, outDamages, 1);
}
EMSCRIPTEN_KEEPALIVE bool drawCubeDamage(
DCInstance *inst,
float x, float y, float z,
float qx, float qy, float qz, float qw,
float sx, float sy, float sz,
float *outPositions,
unsigned int *outPositionsCount,
float *outDamages
) {
return inst->drawCubeDamage(
x, y, z,
qx, qy, qz, qw,
sx, sy, sz,
outPositions,
outPositionsCount,
outDamages,
1
);
}
EMSCRIPTEN_KEEPALIVE bool eraseCubeDamage(
DCInstance *inst,
float x, float y, float z,
float qx, float qy, float qz, float qw,
float sx, float sy, float sz,
float *outPositions,
unsigned int *outPositionsCount,
float *outDamages
) {
return inst->eraseCubeDamage(
x, y, z,
qx, qy, qz, qw,
sx, sy, sz,
outPositions,
outPositionsCount,
outDamages,
1
);
} */
/* EMSCRIPTEN_KEEPALIVE void injectDamage(DCInstance *inst, float x, float y, float z, float *damageBuffer) {
inst->injectDamage(x, y, z, damageBuffer, 1);
} */
//
EMSCRIPTEN_KEEPALIVE void cancelTask(PGInstance *inst, uint32_t taskId) {
ProcGen::taskQueue.cancelTask(taskId);
ProcGen::resultQueue.cancelPromise(taskId);
}
//
EMSCRIPTEN_KEEPALIVE void setCamera(PGInstance *inst, float *worldPosition, float *cameraPosition, float *cameraQuaternion, float *projectionMatrix) {
vm::vec3 _worldPosition{
worldPosition[0],
worldPosition[1],
worldPosition[2]
};
vm::vec3 _cameraPosition{
cameraPosition[0],
cameraPosition[1],
cameraPosition[2]
};
Quat _cameraQuaternion{
cameraQuaternion[0],
cameraQuaternion[1],
cameraQuaternion[2],
cameraQuaternion[3]
};
std::array<float, 16> _projectionMatrix;
memcpy(&_projectionMatrix[0], projectionMatrix, sizeof(_projectionMatrix));
inst->setCamera(
_worldPosition,
_cameraPosition,
_cameraQuaternion,
_projectionMatrix
);
}
//
EMSCRIPTEN_KEEPALIVE Tracker *createTracker(
PGInstance *inst
) {
// std::cout << "create tracker 1 " << (void *)inst << " " << lods << " " << lod1Range << std::endl;
Tracker *tracker = new Tracker(inst);
// std::cout << "create tracker 2 " << (void *)inst << " " << lods << " " << lod1Range << std::endl;
return tracker;
}
EMSCRIPTEN_KEEPALIVE void trackerUpdateAsync(
PGInstance *inst,
uint32_t taskId,
Tracker *tracker,
float *position,
int minLod,
int maxLod,
int lod1Range,
int priority
) {
vm::vec3 worldPosition{
position[0],
position[1],
position[2],
};
inst->trackerUpdateAsync(taskId, tracker, worldPosition, minLod, maxLod, lod1Range, priority);
}
EMSCRIPTEN_KEEPALIVE void destroyTracker(PGInstance *inst, Tracker *tracker) {
delete tracker;
}
//
EMSCRIPTEN_KEEPALIVE void *doMalloc(size_t size, PGInstance *inst) {
void* ptr = malloc(size);
return ptr;
}
EMSCRIPTEN_KEEPALIVE void doFree(void *ptr, PGInstance *inst) {
free(ptr);
}
//
EMSCRIPTEN_KEEPALIVE void runLoop() {
ProcGen::runLoop();
}
//
EMSCRIPTEN_KEEPALIVE void meshoptSimplify(
const unsigned int* indices,
size_t index_count,
const float* vertex_positions,
size_t vertex_count,
// const float* uvs,
size_t target_index_count,
float target_error,
unsigned int **destination,
unsigned int *numDestinations
) {
*destination = (unsigned int *)malloc(sizeof(unsigned int) * index_count);
const size_t vertex_positions_stride = 3 * sizeof(float);
constexpr unsigned int options = 0;
float result_error;
*numDestinations = meshopt_simplify(*destination, indices, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error, options, &result_error);
}
//
int main() {
ProcGen::start();
return 0;
}
} // extern "C"