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cachedNoiseObject.cc
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cachedNoiseObject.cc
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#include "cachedNoiseObject.h"
#include "v8-strings.h"
// #include "MurmurHash3.h"
#include <node.h>
#include <cmath>
#include <random>
#include <unordered_map>
#include <vector>
// #include <iostream>
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;
using v8::Exception;
Persistent<Function> CachedNoiseObject::constructor;
void CachedNoiseObject::Init(Isolate* isolate) {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
tpl->SetClassName(V8_STRINGS::CachedNoiseObject.Get(isolate));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
// Prototype
NODE_SET_PROTOTYPE_METHOD(tpl, "in2D", In2D);
constructor.Reset(isolate, tpl->GetFunction());
}
void CachedNoiseObject::NewInstance(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
const unsigned argc = 1;
Local<Value> argv[argc] = {args[0]};
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Context> context = isolate->GetCurrentContext();
Local<Object> instance = cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(instance);
}
CachedNoiseObject::CachedNoiseObject(int s, double frequency, int octaves) : cachedNoise(s, frequency, octaves) {}
void CachedNoiseObject::New(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
if (args.IsConstructCall()) {
Local<Object> opts = args[0]->ToObject();
int seed = opts->Get(V8_STRINGS::seed.Get(isolate))->IntegerValue();
double frequency = opts->Get(V8_STRINGS::frequency.Get(isolate))->NumberValue();
int octaves = opts->Get(V8_STRINGS::octaves.Get(isolate))->IntegerValue();
CachedNoiseObject* obj = new CachedNoiseObject(seed, frequency, octaves);
obj->Wrap(args.This());
args.GetReturnValue().Set(args.This());
} else {
const int argc = 1;
Local<Value> argv[argc] = {args[0]};
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Context> context = isolate->GetCurrentContext();
Local<Object> instance = cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(instance);
}
}
void CachedNoiseObject::In2D(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
if (args.Length() < 2) {
isolate->ThrowException(Exception::TypeError(V8_STRINGS::wrongNumberOfArguments.Get(isolate)));
return;
}
if (!args[0]->IsNumber() || !args[1]->IsNumber()) {
isolate->ThrowException(Exception::TypeError(V8_STRINGS::wrongArguments.Get(isolate)));
return;
}
CachedNoiseObject* obj = ObjectWrap::Unwrap<CachedNoiseObject>(args.Holder());
args.GetReturnValue().Set(Number::New(isolate, obj->in2D(args[0]->NumberValue(), args[1]->NumberValue())));
}
double CachedNoiseObject::in2D(int x, int z) {
return cachedNoise.in2D(x, z);
}