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This is the WebGPU counterpart of #101, so the following modes should be supported by Aquarium:
Do not link with system WebGPU at build time, except in the WASM build
Dynamically load system WebGPU when Aquarium is asked to use the WebGPU backend
Dynamically load Dawn when Aquarium is asked to use the Dawn backend
Dynamically loading system WebGPU is not a quite useful mode at the moment, but it leaves the door open in case some day Dawn or wgpu-native can be installed system-wide.
One challenge is that dynamic loading implies using the C binding, while Aquarium is built on top of the C++ APIs. It should also be noted that the C++ wrapper is not shipped in Emscripten.
The text was updated successfully, but these errors were encountered:
This is the WebGPU counterpart of #101, so the following modes should be supported by Aquarium:
Dynamically loading system WebGPU is not a quite useful mode at the moment, but it leaves the door open in case some day Dawn or wgpu-native can be installed system-wide.
One challenge is that dynamic loading implies using the C binding, while Aquarium is built on top of the C++ APIs. It should also be noted that the C++ wrapper is not shipped in Emscripten.
The text was updated successfully, but these errors were encountered: