-
0.3.0.dev (30.10.13)
- -- In Progress
-
0.2.6.dev (02.08.13)
- Cleaned files
- Made world beautiful
- Engine improvements
- 'smart' ai for mode 1
- Display improvements for multiple shots
-
0.2.5.dev (0412.12)
- Added GitHub logo for linking to project repository
- Added image link to GitHub repository on index and game pages
- Fixed draggable menu on index for FireFox
- Fixed draggable menu going off the right side of screen in Chrome
- Forkme added to the page
- Integrated forkit.js for interactive forking tag (https://github.com/hakimel/forkit.js)
- Integrated Showdown (A markdown javascript library) for displaying markdown within our pages. (https://github.com/coreyti/showdown)
- Added a markdown display of humans.txt when you pull down on the forkit widget
- Fixed some styling
- Added white bullet marks to the stylesheet
- Added code to check if we are in a development version and display relevent development information on the index page
-
0.2.4.dev (04.12.12)
- Added this file and linked it to the version display
- Made the AI a little smarter in placing its ships
- Added a script to load the timestamp if available for the development version
- Tweaked ship placement subroutines
- Fixed random lockup bug on AI attempting an incorrect placement of a shipgia
-
0.2.3.dev (04.12.12)
- Fix for AI finishing game and the UI taking the player to the AI's player screen
-
0.2.2.dev (04.12.12)
- Changed history to include both players recent history
- Changed turn counter to act as a round counter instead of incrementing each turn
- Upgraded the logic behind the Plasma Salvo to automatically choose cells that are known to be hits before firing random shots
- Added some brains to the lazyAI to present more of a challenge during game play
-
0.2.1.dev (04.12.12)
- Fix for critical error in Chrome where users could not place a ship
- Optimized ship display code for placement, significantly improving performance
- Cleaned up randomization code in index.html
-
0.2.0.dev (03.12.12)
- First edition with player ship placement
- Fixed random crash when Photon Bombing Run was used near the right edge of the board
-
0.1d (03.12.12)
- Added a forfeit button to the game page
- Started moving ship placement code into the UI and out of game.html
- Attempted implementation of minimum window size
- Fixed a spelling issue in the UI
- Reduced the number of alerts in single player mode
-
0.1c (03.12.12)
- Fixed footer on front page
- Added version indicator to the upper left corner of game and index
-
0.1b (03.12.12)
- Removed extra files from repository
-
0.1a (03.12.12)
- First official alpha release
- Ship placement randomized at startup
- First implementation of lazyAI which was an upgrade from the dumb AI where shots are simply fired at random
- Single player modes are very buggy
- Two player for mode 1 exists, two player for mode 2 does not
- Shot selection is ugly and broken
- Game will randomly freeze