Skip to content

Files

Latest commit

 

History

History
71 lines (59 loc) · 2.99 KB

changelog.md

File metadata and controls

71 lines (59 loc) · 2.99 KB
  • 0.3.0.dev (30.10.13)

    • -- In Progress
  • 0.2.6.dev (02.08.13)

    • Cleaned files
    • Made world beautiful
    • Engine improvements
    • 'smart' ai for mode 1
    • Display improvements for multiple shots
  • 0.2.5.dev (0412.12)

    • Added GitHub logo for linking to project repository
    • Added image link to GitHub repository on index and game pages
    • Fixed draggable menu on index for FireFox
    • Fixed draggable menu going off the right side of screen in Chrome
    • Forkme added to the page
    • Integrated forkit.js for interactive forking tag (https://github.com/hakimel/forkit.js)
    • Integrated Showdown (A markdown javascript library) for displaying markdown within our pages. (https://github.com/coreyti/showdown)
    • Added a markdown display of humans.txt when you pull down on the forkit widget
    • Fixed some styling
    • Added white bullet marks to the stylesheet
    • Added code to check if we are in a development version and display relevent development information on the index page
  • 0.2.4.dev (04.12.12)

    • Added this file and linked it to the version display
    • Made the AI a little smarter in placing its ships
    • Added a script to load the timestamp if available for the development version
    • Tweaked ship placement subroutines
    • Fixed random lockup bug on AI attempting an incorrect placement of a shipgia
  • 0.2.3.dev (04.12.12)

    • Fix for AI finishing game and the UI taking the player to the AI's player screen
  • 0.2.2.dev (04.12.12)

    • Changed history to include both players recent history
    • Changed turn counter to act as a round counter instead of incrementing each turn
    • Upgraded the logic behind the Plasma Salvo to automatically choose cells that are known to be hits before firing random shots
    • Added some brains to the lazyAI to present more of a challenge during game play
  • 0.2.1.dev (04.12.12)

    • Fix for critical error in Chrome where users could not place a ship
    • Optimized ship display code for placement, significantly improving performance
    • Cleaned up randomization code in index.html
  • 0.2.0.dev (03.12.12)

    • First edition with player ship placement
    • Fixed random crash when Photon Bombing Run was used near the right edge of the board
  • 0.1d (03.12.12)

    • Added a forfeit button to the game page
    • Started moving ship placement code into the UI and out of game.html
    • Attempted implementation of minimum window size
    • Fixed a spelling issue in the UI
    • Reduced the number of alerts in single player mode
  • 0.1c (03.12.12)

    • Fixed footer on front page
    • Added version indicator to the upper left corner of game and index
  • 0.1b (03.12.12)

    • Removed extra files from repository
  • 0.1a (03.12.12)

    • First official alpha release
    • Ship placement randomized at startup
    • First implementation of lazyAI which was an upgrade from the dumb AI where shots are simply fired at random
    • Single player modes are very buggy
    • Two player for mode 1 exists, two player for mode 2 does not
    • Shot selection is ugly and broken
    • Game will randomly freeze