From 3265debc992210ace500b250b8afa5bc257ed0fb Mon Sep 17 00:00:00 2001 From: Quantumshark Date: Thu, 2 May 2024 23:55:52 +0100 Subject: [PATCH] feat(balance): Reduced the Heavy Rocket's damage while increasing its blast radius (#9912) Reduces the damage dealt by heavy rockets from 1060/900 to 790/670, and increase their blast radius from 50 to 90. This is a drop of about 25% to damage, and an increase of 80% to blast radius. The description of heavy rockets notes that they're primarily effective against groups of fighters, and this change leans further into that, making them more clearly distinct from the Torpedo, the premier anti-HW weapon for small ships. --- data/human/intro missions.txt | 2 +- data/human/weapons.txt | 16 ++++++++-------- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/data/human/intro missions.txt b/data/human/intro missions.txt index c524e38b15e7..04acc0083764 100644 --- a/data/human/intro missions.txt +++ b/data/human/intro missions.txt @@ -402,7 +402,7 @@ mission "Intro [2 Interceptor]" ` "Got it."` accept ` "I really shouldn't try to fight?"` - ` "It just isn't feasible," he says. "If a ship has turrets, your Sparrow can't get close enough to hit it with your guns without being damaged, and then it's just a matter of whose weapons and shields are stronger. And one Heavy Rocket hit could nearly disable you. Also, if it has anti-missile turrets, you can't count on hanging back and bombarding it with missiles from long distances, or at least not with weapons that can fit in a Sparrow. So, don't risk it. It's like rock paper scissors; recognize what your enemy's strengths and weaknesses are, as well as your own."` + ` "It just isn't feasible," he says. "If a ship has turrets, your Sparrow can't get close enough to hit it with your guns without being damaged, and then it's just a matter of whose weapons and shields are stronger. And two Heavy Rocket hits could nearly disable you. Also, if it has anti-missile turrets, you can't count on hanging back and bombarding it with missiles from long distances, or at least not with weapons that can fit in a Sparrow. So, don't risk it. It's like rock paper scissors; recognize what your enemy's strengths and weaknesses are, as well as your own."` accept on complete diff --git a/data/human/weapons.txt b/data/human/weapons.txt index 2892d6ecbbd2..f2b51ff56a27 100644 --- a/data/human/weapons.txt +++ b/data/human/weapons.txt @@ -1359,12 +1359,12 @@ outfit "Heavy Rocket Launcher" "acceleration" .8 "drag" .1 "trigger radius" 20 - "blast radius" 50 - "shield damage" 1060 - "hull damage" 900 + "blast radius" 90 + "shield damage" 790 + "hull damage" 670 "hit force" 600 "missile strength" 16 - description "Heavy Rockets are the most powerful missile weapon available, but at a price: instead of having a homing system, they simply fire straight forward and rely on a proximity trigger to set them off. Once triggered, however, they damage all ships within their blast radius, making them highly effective against clusters of fighters." + description "Heavy Rockets are one of the most powerful missile weapons available, but at a price: instead of having a homing system, they simply fire straight forward and rely on a proximity trigger to set them off. Once triggered, however, they damage all ships within their blast radius, making them highly effective against clusters of fighters." outfit "Heavy Rocket Pod" category "Secondary Weapons" @@ -1394,12 +1394,12 @@ outfit "Heavy Rocket Pod" "acceleration" .8 "drag" .1 "trigger radius" 20 - "blast radius" 50 - "shield damage" 1060 - "hull damage" 900 + "blast radius" 90 + "shield damage" 790 + "hull damage" 670 "hit force" 600 "missile strength" 16 - description "Heavy Rockets are the most powerful missile weapon available, but at a price: instead of having a homing system, they simply fire straight forward and rely on a proximity trigger to set them off. Once triggered, however, they damage all ships within their blast radius, making them highly effective against clusters of fighters." + description "Heavy Rockets are one of the most powerful missile weapons available, but at a price: instead of having a homing system, they simply fire straight forward and rely on a proximity trigger to set them off. Once triggered, however, they damage all ships within their blast radius, making them highly effective against clusters of fighters." description " Pods enable fighters and other light craft to carry small quantities of rockets into battle while retaining enough space for other weapons. Large ships are better off with full-size launchers." effect "heavy rocket hit"