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Game streaming

N15 The application must be able to take steps to ensure a low and consistent - latency for audio, video and data under varying network conditions. This may - include tweaking of transport parameters for both media and data. + latency for audio, video and data under varying network conditions. This may + include tweaking of transport parameters for both media and data. N37 It must be possible for the user agent's receive pipeline to process - video at high resolution and framerate (e.g. without copying raw video - frames). + video at high resolution and framerate (e.g. without copying raw video + frames). + To be specific, 120FPS, 165 FPS, 240FPS are all supported by cloud gaming and desirable to bring to browser too. + Higher Resolution support up to 4K and High Dynamic Range(HDR) are also desiable for the support. N38 The application must be able to control the jitter buffer and rendering - delay. + delay. To be specific to the Cloud Gaming Application, Maintaing the steady latency within a range + is critical for player adaptation. Good latency ranges are between 30ms - 150ms. + Beyond 170ms is detrimental to user experience.