diff --git a/index.html b/index.html
index 1314933..d8e982c 100644
--- a/index.html
+++ b/index.html
@@ -278,19 +278,23 @@
Game streaming
N15 |
The application must be able to take steps to ensure a low and consistent
- latency for audio, video and data under varying network conditions. This may
- include tweaking of transport parameters for both media and data. |
+ latency for audio, video and data under varying network conditions. This may
+ include tweaking of transport parameters for both media and data.
N37 |
It must be possible for the user agent's receive pipeline to process
- video at high resolution and framerate (e.g. without copying raw video
- frames). |
+ video at high resolution and framerate (e.g. without copying raw video
+ frames).
+ To be specific, 120FPS, 165 FPS, 240FPS are all supported by cloud gaming and desirable to bring to browser too.
+ Higher Resolution support up to 4K and High Dynamic Range(HDR) are also desiable for the support.
N38 |
The application must be able to control the jitter buffer and rendering
- delay. |
+ delay. To be specific to the Cloud Gaming Application, Maintaing the steady latency within a range
+ is critical for player adaptation. Good latency ranges are between 30ms - 150ms.
+ Beyond 170ms is detrimental to user experience.