diff --git a/index.html b/index.html
index 04d245d..b5be076 100644
--- a/index.html
+++ b/index.html
@@ -299,6 +299,16 @@
Game streaming
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.
+
+ N48 |
+ The application should be designed to offer suggestions for
+ timing parameter preferences to the User Agent (UA). This allows
+ the application to contribute to the management of packet loss
+ and optimization of packet reception timing without interfering
+ with UA congestion control algorithms. A 'Feedback Timing Hint'
+ mechanism could be introduced, enabling the application to indicate
+ preferences such as 'default', 'rapid', or 'delayed'. |
+
Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
@@ -1071,9 +1081,19 @@
Requirements Summary
The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application. |
+
+ N48 |
+ The application should be designed to offer suggestions for
+ timing parameter preferences to the User Agent (UA). This allows
+ the application to contribute to the management of packet loss
+ and optimization of packet reception timing without interfering
+ with UA congestion control algorithms. A 'Feedback Timing Hint'
+ mechanism could be introduced, enabling the application to indicate
+ preferences such as 'default', 'rapid', or 'delayed'. |
+
-Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).
+Requirements N40-N48 have unresolved comments from a Call for Consensus (CfC).