diff --git a/index.html b/index.html index 04d245d..b5be076 100644 --- a/index.html +++ b/index.html @@ -299,6 +299,16 @@

Game streaming

delay. This requirement is addressed by jitterBufferTarget, defined in [[?WebRTC-Extensions]] Section 6. + + N48 + The application should be designed to offer suggestions for + timing parameter preferences to the User Agent (UA). This allows + the application to contribute to the management of packet loss + and optimization of packet reception timing without interfering + with UA congestion control algorithms. A 'Feedback Timing Hint' + mechanism could be introduced, enabling the application to indicate + preferences such as 'default', 'rapid', or 'delayed'. +

Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media @@ -1071,9 +1081,19 @@

Requirements Summary

The WebRTC connection can generate signals indicating demands for keyframes, and surface those to the application. + + N48 + The application should be designed to offer suggestions for + timing parameter preferences to the User Agent (UA). This allows + the application to contribute to the management of packet loss + and optimization of packet reception timing without interfering + with UA congestion control algorithms. A 'Feedback Timing Hint' + mechanism could be introduced, enabling the application to indicate + preferences such as 'default', 'rapid', or 'delayed'. + -

Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).

+

Requirements N40-N48 have unresolved comments from a Call for Consensus (CfC).