diff --git a/index.html b/index.html index 6eefc0a..14673fd 100644 --- a/index.html +++ b/index.html @@ -299,6 +299,14 @@

Game streaming

delay. This requirement is addressed by jitterBufferTarget, defined in [[?WebRTC-Extensions]] Section 6. + + N48 + The application should be designed to offer suggestions for + timing parameter preferences to the User Agent (UA). This allows + the application to contribute to the management of packet loss + and optimization of packet reception timing without interfering + with UA congestion control algorithms. +

Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media @@ -1068,9 +1076,17 @@

Requirements Summary

The WebRTC connection can generate signals indicating demands for keyframes, and surface those to the application. + + N48 + The application should be designed to offer suggestions for + timing parameter preferences to the User Agent (UA). This allows + the application to contribute to the management of packet loss + and optimization of packet reception timing without interfering + with UA congestion control algorithms. + -

Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).

+

Requirements N40-N48 have unresolved comments from a Call for Consensus (CfC).