From 31642e52aaddd4b05d0725915a215741fd7dc6b4 Mon Sep 17 00:00:00 2001
From: Bernard Aboba
Date: Wed, 23 Aug 2023 13:29:12 -0700
Subject: [PATCH] Update consensus statements
---
index.html | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/index.html b/index.html
index 3b7be62..9af9718 100644
--- a/index.html
+++ b/index.html
@@ -300,7 +300,7 @@ Game streaming
Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
-transported using WebRTC A/V or RTCDataChannel.
+transported using RTP or RTCDataChannel.
Low latency Broadcast with Fanout
@@ -642,7 +642,7 @@ Live encoded non-WebRTC media
rate in order to produce an outgoing video stream with the desired
characteristics.
- This use case has not completed a Call for Consensus (CfC).
+ This use case has completed a Call for Consensus (CfC) [[?CFC-One-Way]] but has unresolved issues.
@@ -692,7 +692,7 @@ Transmitting stored encoded media
The pre-encoded media may be available in multiple bandwidths, and switching between them may be
possible at certain points in the media.
- This use case has not completed a Call for Consensus (CfC).
+ This use case has completed a Call for Consensus (CfC) [[?CFC-One-Way]] but has unresolved issues.
@@ -754,7 +754,7 @@ Decoding pre-encoded media
and generating a MediaStreamTrack using VideoTrackGenerator. However, this means that Javascript
will have to handle buffers containing raw media, which may not be optimal for speedy processing.
- This use case has not completed a Call for Consensus (CfC).
+ This use case has completed a Call for Consensus (CfC) [[?CFC-One-Way]] but has unresolved issues.