From 31642e52aaddd4b05d0725915a215741fd7dc6b4 Mon Sep 17 00:00:00 2001 From: Bernard Aboba Date: Wed, 23 Aug 2023 13:29:12 -0700 Subject: [PATCH] Update consensus statements --- index.html | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/index.html b/index.html index 3b7be62..9af9718 100644 --- a/index.html +++ b/index.html @@ -300,7 +300,7 @@

Game streaming

Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media -transported using WebRTC A/V or RTCDataChannel.

+transported using RTP or RTCDataChannel.

Low latency Broadcast with Fanout

@@ -642,7 +642,7 @@

Live encoded non-WebRTC media

rate in order to produce an outgoing video stream with the desired characteristics.

-

This use case has not completed a Call for Consensus (CfC).

+

This use case has completed a Call for Consensus (CfC) [[?CFC-One-Way]] but has unresolved issues.

@@ -692,7 +692,7 @@

Transmitting stored encoded media

The pre-encoded media may be available in multiple bandwidths, and switching between them may be possible at certain points in the media.

-

This use case has not completed a Call for Consensus (CfC).

+

This use case has completed a Call for Consensus (CfC) [[?CFC-One-Way]] but has unresolved issues.

@@ -754,7 +754,7 @@

Decoding pre-encoded media

and generating a MediaStreamTrack using VideoTrackGenerator. However, this means that Javascript will have to handle buffers containing raw media, which may not be optimal for speedy processing.

-

This use case has not completed a Call for Consensus (CfC).

+

This use case has completed a Call for Consensus (CfC) [[?CFC-One-Way]] but has unresolved issues.