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index 3dc2f0b..a29e787 100644
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@@ -298,6 +298,31 @@
Game streaming
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.
+
+ N48 |
+ The application must be able to control video decoding to continue even
+ after a frame-loss without waiting for a key frame. This helps the application recover
+ faster from lossy network conditions. |
+
+
+ N49 |
+ The application must be able to generate signals that indicate to the encoder
+ the loss of encoder-decoder synchronicity (DPB buffers) and the sequence
+ of frame loss using the platform-agnostic protocols. This helps the application recover
+ faster from lossy network conditions. |
+
+
+ N50 |
+ The application must be able to configure RTCP feedback transmission
+ interval (e.g., Transport-wide RTCP Feedback Message). This helps the application adapt
+ the video quality to the varying network and maintain consistent latency. |
+
+
+ N51 |
+ The user agent needs to provide the jitter buffer to account for jitter
+ in the pipeline up to the frame render stage. This helps the application adapt
+ the video quality to the varying network and maintain consistent latency. |
+
Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
@@ -1065,9 +1090,34 @@
Requirements Summary
The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application. |
+
+ N48 |
+ The application must be able to control video decoding to continue even
+ after a frame-loss without waiting for a key frame. This helps the application recover
+ faster from lossy network conditions. |
+
+
+ N49 |
+ The application must be able to generate signals that indicate to the encoder
+ the loss of encoder-decoder synchronicity (DPB buffers) and the sequence
+ of frame loss using the platform-agnostic protocols. This helps the application recover
+ faster from lossy network conditions. |
+
+
+ N50 |
+ The application must be able to configure RTCP feedback transmission
+ interval (e.g., Transport-wide RTCP Feedback Message). This helps the application adapt
+ the video quality to the varying network and maintain consistent latency. |
+
+
+ N51 |
+ The user agent needs to provide the jitter buffer to account for jitter
+ in the pipeline up to the frame render stage. This helps the application adapt
+ the video quality to the varying network and maintain consistent latency. |
+
-Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).
+Requirements N40-N51 have unresolved comments from a Call for Consensus (CfC).