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Directory.Build.props
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Directory.Build.props
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<?xml version="1.0" encoding="utf-8"?>
<Project>
<Import Condition=" !Exists('Directory.Build.props.user') " Project="Directory.Build.props.default" />
<Import Condition=" Exists('Directory.Build.props.user') " Project="Directory.Build.props.user" />
<ItemDefinitionGroup>
<!--设置为False可以不把依赖复制到生成路径,匹配依赖属性中的CopyLocal复制本地-->
<!--Don't copy Reference files to local-->
<Reference Private="False" />
</ItemDefinitionGroup>
<PropertyGroup>
<GameFolderActive>$(GameFolderLegacy)</GameFolderActive>
</PropertyGroup>
<!--为项目导入引用-->
<!--GameFolderActive 是游戏路径下的OxygenNotIncluded_Data\Managed文件夹-->
<!--有不想导入的引用可以直接删除行-->
<!--Add Reference-->
<!--GameFolderActive is path to OxygenNotIncluded_Data\Managed-->
<!--delete lines if dont need-->
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="$(GameFolderActive)/Assembly-CSharp.dll" />
<Reference Include="Assembly-CSharp-firstpass" HintPath="$(GameFolderActive)/Assembly-CSharp-firstpass.dll" />
<Reference Include="0Harmony" HintPath="$(GameFolderActive)/0Harmony.dll" />
<Reference Include="FMODUnity" HintPath="$(GameFolderActive)/FMODUnity.dll" />
<Reference Include="Newtonsoft.Json" HintPath="$(GameFolderActive)/Newtonsoft.Json.dll" />
<Reference Include="UnityEngine" HintPath="$(GameFolderActive)/UnityEngine.dll" />
<Reference Include="UnityEngine.CoreModule" HintPath="$(GameFolderActive)/UnityEngine.CoreModule.dll" />
<Reference Include="UnityEngine.ImageConversionModule" HintPath="$(GameFolderActive)/UnityEngine.ImageConversionModule.dll" />
<Reference Include="UnityEngine.InputLegacyModule" HintPath="$(GameFolderActive)/UnityEngine.InputLegacyModule.dll" />
<Reference Include="Unity.TextMeshPro" HintPath="$(GameFolderActive)/Unity.TextMeshPro.dll" />
<Reference Include="UnityEngine.TextRenderingModule" HintPath="$(GameFolderActive)/UnityEngine.TextRenderingModule.dll" />
<Reference Include="UnityEngine.UI" HintPath="$(GameFolderActive)/UnityEngine.UI.dll" />
<Reference Include="UnityEngine.UIModule" HintPath="$(GameFolderActive)/UnityEngine.UIModule.dll" />
</ItemGroup>
</Project>
<!--Modified from https://github.com/peterhaneve/ONIMods/tree/main/PLib-->
<!--Peter Han's MIT License:-->
<!--Copyright (c) 2023 Peter Han
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.-->